Can I enjoy this game without playing 999? Obviously I will like it more if I play 999 first, but will I be able to understand what is going on otherwise?
Zero Escape: Virtue's Last Reward
Game » consists of 12 releases. Released Feb 16, 2012
The Nonary Game continues in this sequel to Nine Hours, Nine Persons, Nine Doors under the localized title of Zero Escape: Virtue's Last Reward.
Can I enjoy this game without playing 999?
@Commisar123: You'd probably enjoy it just fine, but it wouldn't be -as- enjoyable. And 999 is great. So, you should play that, too. ha.
If you're playing it for the story, you're missing out on plot points that are explained but have much less meaning to you, and you might not fully understand. I'd also suggest playing the first game if that's a possibility. It's not super long, but it *is* super good (but could sure use a puzzle skip mode for those you've already done).
@robcat09 said:
There are a lot of great games. Can't play them all. Don't really care if I miss out on the meaning of some plot. The game seems to have an interesting enough plot as it is. Ignorance is bliss, I suppose!
I couldn't imagine playing this series for anything but the plot, to be honest. I'm just not a big puzzle gamer. I trudge through the puzzles to experience the writing.
If you are in it for the plot, there are people who record entire play-throughs on YouTube. You can just sit back and watch. Why bother with the puzzles at all? They are very complex. Just doesn't seem like a good use of time.
It's a puzzle game, first and foremost. Some of the most devious, complex puzzles I've ever seen in a video game. Solving one of the rooms without needing any help makes me feel like Einstein! That feeling is why I'm playing. To me, there are very large cut-scenes in between the playable parts. They are certainly entertaining, but the 'game' part is why I play.
I didn't think I would like the game, but took a gamble, and after solving two rooms, I am hooked, and invested.
@robcat09 said:
If you are in it for the plot, there are people who record entire play-throughs on YouTube. You can just sit back and watch. Why bother with the puzzles at all? They are very complex. Just doesn't seem like a good use of time.
It's a puzzle game, first and foremost. Some of the most devious, complex puzzles I've ever seen in a video game. Solving one of the rooms without needing any help makes me feel like Einstein! That feeling is why I'm playing. To me, there are very large cut-scenes in between the playable parts. They are certainly entertaining, but the 'game' part is why I play.
I didn't think I would like the game, but took a gamble, and after solving two rooms, I am hooked, and invested.
There are people who record entire playthroughs with inane comic relief commentary. This is a branching story, and while you have to experience every branch (even the failures) to get the full story, you're missing something by watching someone else play through it. The only reason I recommend people watch a Youtube playthrough of Ever17 is because the game is no longer available in the language 99% of the Giant Bomb audience can understand.
It's not to say that the puzzles are bad, because they're all great. The later ones are challenging, but always fair in explaining what your ultimate goal is, and a rational mind can figure them out without a FAQ given enough thought. However, I *personally* found myself trying to breeze through them because I was so engrossed in the plot and I just wanted to get to the next novel segment. That's what I'm talking about.
I spent the first week and a half since the game's release watching a terrible Youtube playthrough while waiting for Amazon to actually ship the damn thing just because I was so desperate to experience it.
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