Seems Microsoft made an effort to make Kinect use this functionality more often in their demos. Funny thing is, this has been around for awhile now and speech recognition software is pretty decent on computers nowadays.
Voice Command
Concept »
A feature in select games in which the player can control the goings on in the game using select voice commands spoken into a microphone.
Do you want to talk to your video games?
I'd like the option too but voice commands are somewhat like motion controls, they're fun for a time but ultimately take far longer to perform than button presses, meaning they're much less practical and they require more unnecessary effort than button inputs, which sounds lazy but with traditional entertainment mediums unnecessary effort can be very damaging to the experience, no matter how otherwise active the player is. For some voice commands could make a game they never would have otherwise played more accessible, but for more involved games consumers like us it's a fun novelty, not a successor to current input methods.
looks like there's gonna be a large majority vote for no.. now only if developers actually look at what gamers want instead of focusing development time on features people don't want."If I had asked people what they wanted, they would have said faster horses."
— Henry Ford
Not that I don't agree with you, voice commands are kinda stupid but fun for a few minutes. But dev's gotta try to find what people want, but don't know they want(not voice commands). so yeah.
I think there are more creative ways of using mics than most games are utilizing. Games like Manhunt used a microphone to feed The Director's orders into your earphones, and you could lure enemies over by making noise. This even got a bit interactive because if you accidentally made a noise or were audibly shocked by something, you would alert enemies to your presence.
Since most gamers have headsets for their consoles now, I wish more games would do things like that. Giving orders through voice, like in Mass Effect 3 is interesting too. Reading a dialog option and then having the voice actor repeat a facsimile isn't, so much. It would've worked better in Dragon Age: Origins, where the conversation tree showed the actual dialog, and didn't have a voiced main character.
Sure, why not? I already talk* to my video games, so why not make it official.
*and by talk, I mean scream profanities at the screen because the game is obviously cheating by causing me to die.
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