The Dark Zone needs some serious adjustments, because right now there's a lot holding it back from being as good as it could be. There's pretty much zero reason to go rogue other than that it can be fun. Going rogue brings with it all risk and barely any reward. You get like 1500 DZ credits and no DZ XP for surviving a manhunt (your icon lights up the map for everyone and it lasts a minimum of 5 minutes), whereas if you die during a manhunt you lose more than an entire DZ rank and tens of thousands of DZ credits. Sure, you can grab money and gear from the dead bodies of people you kill, but the chances of getting something good out of this are lower than just grinding DZ bosses, and there's very little chance you make it through the ordeal with anything you pilfer in hand anyway.
Then there's also the fact that, once you're at the endgame, the level 31 areas are the only ones that make any sense to run. Item level 31 gear is currently the highest in the game, so both the level 31 and 32 areas drop item level 31 gear. The level 32 areas is significantly harder, and you don't get anything better than the stuff in the level 31 area. Plus, those enemies only give you 5 more XP per kill than level 31 enemies. The level 32 area is a lot of fun with a group of 4, but it's less efficient and more risky than just hanging in the level 31 area. There's something to be said for doing something because it's fun, but it would be nice if the game gave you any sort of reason to go anywhere other than the level 31 area.
I think it would be really cool if the game did a better job of incentivizing Dark Zone play beyond just farming the same handful of bosses over and over. @pyrodactyl and I had a pretty cool idea about public events in the dark zone that would encourage a lot of people to interact. Basically, the game would have a bunch of high level enemies congregating in a certain area, maybe setting up defenses or attacking another faction. Every player in the instance would be notified and get a location marker on their map, so there would be enough enemies that one squad couldn't handle it alone. Among these enemies would be a boss or bosses, but unlike the regular DZ NPCs, these enemies would drop public loot that would have to be fought over. This would be a great way to get a bunch of players fighting alongside each other in a protracted battle, which would then potentially devolve into a massive PVP firefight when the loot dropped.
That's just an idea we had, but whether they do this or not, the dark zone desperately needs something to encourage PVP and venturing into the tougher areas of the map. Right now, the dark zone is pretty stale, as it's just the same thing over and over again, and barely anyone goes rogue.
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