Copy/Paste from dupe thread created at the same time as this one:
So the patch details for the first (free - no season pass required) big content update were discussed on the Massive livestream yesterday. Here's a quick summary vid.
Sounds like the Incursion is going to include a Hard mode (at level cap - so probably something tuned around Hard missions as those seem to be meant for ilvl30 purples, but Incursions are tweaked to require coordination) and a Challenging mode (I still hate the Russian Consulate on Challenging when matching with randos, this sounds like it's one step beyond the hardest missions and, again, strong coordination required to progress). But there will be matchmaking so if you need to find group members, you can. There are no checkpoints so you've got to do it all in a single run.
Speaking of item levels, the Gear Score (which is already in the UI for the Incursion location) is going to replace ilvls (and the lvl30 indicator for team-mates doing end-game activities) in the UI when the patch arrives. And the rewards for Incursions will be dropping gear [note: sets also drop in other high-end activities - this isn't just Incursion loot] sets which synergise (so far, so MMO) and are grouped by role/boost stat [with a PvP set too] (and equip 4/6 items to get a new talent from that set). Current high-end gear isn't all going away, because sets don't have per-item gear talents so you might want to keep some of it. The Challenging Incursion will be tuned expecting you've already got a gear set (and bonuses) from the Hard incursion (again, MMO progression taken straight out of something like WoW). The Hard mode suggests the gear score you should have, the Challenging mode is a gear lock: you can't start it without having at least good gear to stop people glitch-hunting or queueing to try and be carried through. Just like Challenge mode missions, you get a boosted reward package for the first time you complete an Incursion (but here it is a weekly timer).
Outside of this, the assignments (if you played the beta: kill X of [enemy] or assassinate [Y] were common formats) are finally arriving with daily and weekly timers on completion. Phoenix Credits are rewarded plus crafting mats. Again, this is rounding out the MMO standard quick and longer path loops to give people something to do that eventually ends up with end-game loot while chatting or waiting to group with friends. I'm wondering if we do get clans in the May update as that would make a lot more sense to give people a larger chat group while doing assignments. So those will also include DZ tasks for people wanting more reasons to be in there.
Speaking of, the DZ also gets a new activity type in supply drops: sealed cargo dropped into the DZ (at random locations) with end-game gear and quickly defended by high-level enemies. This is the only DZ gear you don't need to decontaminate but you have to wait for a drop to happen and then fight your way to the crate to get it.
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