I finally started Breath of the Wild about two weeks ago and I have been playing it here and there. I have heard from different people how great this game is and why people find it ingenious. There are definitely moments of brilliance here, like how you create a bridge by cutting down a tree towards the beginning of the game. That said, the more I play of it, the less awe inspired I feel by it.
The shrines are fairly scattered across Hyrule and feel too short to have a lasting impact. There were multiple times where I thought, "Oh, that's a neat mechanic, I wonder what's next...Wait, is that it?" The combat doesn't feel difficult, brutal, or even unfair, but rather how someone turned the damage slider up too high. Knowing how every other enemy can take up 50% or more of your health has created a weird scenario where I mash with my melee weapon in order to kill enemies before they can kill me, without blocking or dodging, or I stand up on a hill and throw bombs until that becomes unfeasible.
So far I have been exploring the open world, just to see what's out there, but so far that is not worthwhile. It feels like it can take me 30 minutes before I reach another shrine. The combat encounters feel pointless, since you aren't leveling up any stats and the primary reward is more weapons, which are going to break shortly anyways (This aspect doesn't bother me anymore, but I'm not thinking "Oh man, finally!" whenever I pick up a new weapon). Despite how BOTW feels like a weird loot game, I have so far only found one piece of gear (an Axl Rose bandanna). I'm sure I'll find stuff down the road, but I'm just surprised I haven't found more exploring the open world or at the merchants I encountered.
At this point, I think I am going to progress through the main story and take it from there. Usually the way I play open world games is I wander around, do all of the side quests, and finally finish the story as a grand finale. That pursuit hasn't been rewarding so far. Once I visit more of the towers I naturally bump into, go through the Divine Beasts, and gain more stamina and hearts, maybe some of those opportunities will open up more. Or who knows, maybe I'll just mainline the story and be done with it. I don't want to be too down on the game, especially since I have been enjoying the exploration aspect of the game and some of the puzzles have been fun to solve. That said, the best time I've had with the game was the plateau, where you solved a couple of puzzles back to back and are introduced to mechanics like cutting down trees and the hot and cold mechanics. After I glided away, the game just started to lose some of that magic, as those moments are more spread out. Not every place is open to environmental hijinks or has a clever puzzle to solve; sometimes there's just three lizards that can one shot kill you...followed by yet more lizards.
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