I honestly don't get it. The Castle Doctrine is basically the same game as The Mighty Quest for Epic Loot or, you know Dungeon Keeper. You build a maze, you build traps and then you invade other people's homes and try to get to the end of their mazes and traps. I just read the Polygon review and the reviewer says stuff like "The Castle Doctrine is a statement game" and "Setting aside the moral implications of its message". Combine this with the talk about the game on the bombcast and some chatter on the some forums (containing words like "deep" and "meaningfull") and I get the impression that many people obviously see something in this game that I'm not seeing. What is this grandios statement? I honestly don't understand what people are talking about.Some people are talking about how horrible it is that you can kill the wife. Really? I don't know how many people I killed in GTA, why is this suddenly important? The wife respawns every time you die, why should I care? The game is about getting money, and I get money if I kill her. It's not like I have any connection with her besides the game telling me that she is my wife, right? Am I just an ignorant idiot here?
Again, it's not like this is a new concept. Mighty Quest for Epic Loot is the exact same game, only (in my opinion) more fun and not as annoying.
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