Super Mario Galaxy 2
Game » consists of 10 releases. Released May 23, 2010
The first Mario sequel in over 15 years to appear on the same console as its predecessor, Mario is back in the galactic platforming game, joined by Yoshi as he explores additional planets with new mechanics, power-ups, and boss battles.
With game manuals dying, will DVD's be their replacements?
What's worse, with today's increasingly more technological audience, will stuff like DVD's and digital manuals be their replacements? I like manuals. They give the game that new game smell (the disc doesn't smell like anything), and it gives the actual package some weight, giving the impression that this game has more value, enough to deserve such extra packaging.
Civilization 3 came with a hundred page book showing you the intricacies and depth of the game, for crying out loud.
What about you guys? We old-schoolers will obviously complain about no manuals, but what about you newer gamers that are used to simply having a single sheet of black and white paper inside the case saying what the controls are?
I'm old school and I don't mind at all. My big realization that manuals are a thing of the past was when I bought Half-Life 2 and found only a tiny quick start index card inside. Personally I'm surprised this industry-wide shift hasn't happened sooner. Every game these days has a tutorial which drags on far too long, making the manual unnecessarily redundant. The only games which need manuals are the thick European sim and strategy games, and they all come with a pdf now instead of a manual.
Plus, how many gamers don't have access to the internet anymore? They can get far more information from the web than a tiny manual could ever hope to provide. I'm amazed people still buy strategy guides when everything is available for free online.
" @ninjakiller said:They should make digital manuals downloadable to e-readers. But then charge for them so people who want what used to come free with the game is now a totally separate revenue stream."WHAT WILL I READ IN THE BATHROOM NOW? "An E-book on your i-Pad...? "
I really like how nobody gives a shit that manuals are vanishing, yet you aren't complaining about the $1 you could be saving on the game? C'mon people, I thought gamers were all about complaining when they're getting shafted/cheated etc?
Ohhh no but that's right, you only complain when it looks like you're being cheated.
Personally, i'm very sad to see people ditching manuals, it's not something I think we should be supporting. r.
Gosh I remember, as a kid, reading the manual on the car ride home. Making sure I know the ins and outs of the game. Then when I get home, I don't even play the game, I go to t he washroom to finish the manual off. Once its done, then, and only then, do I feel like I've earned the right to play the game. But truth be told, I haven't read a manual in ages. If I think something is wrong in the game, I sometimes check the manual to see what it says, but 9 times out of 10 the manual cant explain shit. So really...I guess it was time for this move. Once they stopped having colour, then stopped being useful, you really could tell the manuals were on their way out...quite a bummer.
Soon enough, so will discs. consoles will come with their version of "steam". Hell, On-Live is already doing it. 1-2 years from now, there won't be discs anymore. In all honesty, whats the point? It costs money to manufacture, put the design on it, make a case, make a design for the case. Its just pointless. Plus, with the growing trend of DLC released with the game, I'm sure the next step is removing the disc completely.
A DVD is stupid. If there is no manual, but the game needs to explain things, it should be done in a tutorial or separate help section on the game disc. Having online manuals would be okay with me as well. If I need to look up something specific while I'm in the middle of a game, a DVD would just be more of a hassle and time waster.
I had no idea SMG2 came with a DVD manual. That's hilarious, as the Wii doesn't even play DVDs... :) well played Nintendo!
I really like how nobody gives a shit that manuals are vanishing, yet you aren't complaining about the $1 you could be saving on the game?People did complain about that elsewhere, mostly in the threads of the announcement, that is not what this one thread asked about.
" @HandsomeDead said:I was between 7-12 when I got my N64 and I didn't need a DVD or anything showing me what to do on Mario 64 or Banjo-Kazooie. Why do the kids these days need to be shown how to play? I highly doubt Mario Galaxy 2 is so complicated that a DVD is needed to show people what to do." The worst idea is that there's an audience out there who need to watch a DVD to play a game. "If your referring to Super Mario Galaxy 2's DVD, it's targeted at young kids between the ages of 7 -12yrs, everyone else can use the regular paper manual and videos found in game. "
I thought the reason they didn't put manuals in was to cut costs, do DVD's cost less than paper now?
" @HandsomeDead said:Other way around. The DVD is for the adults trying to learn how to play the game. The kids can learn how to play it by themselves in a heartbeat." The worst idea is that there's an audience out there who need to watch a DVD to play a game. "If your referring to Super Mario Galaxy 2's DVD, it's targeted at young kids between the ages of 7 -12yrs, everyone else can use the regular paper manual and videos found in game. "
I still remember reading the Starcraft and Warcraft (I, II, and III) manuals. There was so much stuff in them, like a TON of background story information that you wouldn't get by just playing the game. I can't think of any better manuals than Blizzard's stuff, and I'm one of those guys that read the manual before playing the game.
" @HandsomeDead said:Considering how easy Mario Galaxy was and that description sounds like something I'd expect from a game calling itself a platformer, that doesn't exactly sound difficult enough to warrant a DVD." @Linkyshinks said:
" @HandsomeDead said:I was between 7-12 when I got my N64 and I didn't need a DVD or anything showing me what to do on Mario 64 or Banjo-Kazooie. Why do the kids these days need to be shown how to play? I highly doubt Mario Galaxy 2 is so complicated that a DVD is needed to show people what to do. "" The worst idea is that there's an audience out there who need to watch a DVD to play a game. "If your referring to Super Mario Galaxy 2's DVD, it's targeted at young kids between the ages of 7 -12yrs, everyone else can use the regular paper manual and videos found in game. "
Why, because this isn't Mario 64 or Banjo. The game is hard, as EDGE Magazines 10/10 review states:
"All these worlds are yours, but some may take a while to claim. From the fourth map onwards, Galaxy 2 really ups the challenge, rarely dropping you on to a platform that isn’t sinking or melting, or pitching you towards an incline that isn’t heavy with massive rolling cogs. It’s hard, but for the best reasons, earning the right to frustrate through the sheer quality of its ideas. The increased difficulty is merely a by-product of the new knots in which the designers want to tie your brain.
If anyone thinks that no printed manual will mean cheaper games, they're deluding themselves. Most AAA rated titles have increased in prince in the last 5 years and the success of experimental increases such that which was tried with MW2 shows that game prices are going nowhere but up. WAKE. THE. FUCK. UP.
" @Willy105 said:" @Linkyshinks said:Read the investors meeting transcripts... "" @HandsomeDead said:Other way around. The DVD is for the adults trying to learn how to play the game. The kids can learn how to play it by themselves in a heartbeat. "" The worst idea is that there's an audience out there who need to watch a DVD to play a game. "If your referring to Super Mario Galaxy 2's DVD, it's targeted at young kids between the ages of 7 -12yrs, everyone else can use the regular paper manual and videos found in game. "
Unfortunately, from my experience, the adults are the ones that have the biggest difficulty adjust to the game controller. A DVD will help them greatly. The kids around here seem to get it rapidly.
" I'm old school and I don't mind at all. My big realization that manuals are a thing of the past was when I bought Half-Life 2 and found only a tiny quick start index card inside. Personally I'm surprised this industry-wide shift hasn't happened sooner. Every game these days has a tutorial which drags on far too long, making the manual unnecessarily redundant. The only games which need manuals are the thick European sim and strategy games, and they all come with a pdf now instead of a manual. Plus, how many gamers don't have access to the internet anymore? They can get far more information from the web than a tiny manual could ever hope to provide. I'm amazed people still buy strategy guides when everything is available for free online. "
Yeah, but that is what I hate about new games. I think designers are thinking that they are clever with making these mandatory tutorials which are usually terrible and painstakingly slow. I would much rather stick with manuals as I am one who will read through them as the game is starting up and look around for any background info, art, ect...
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