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    Super Castlevania IV

    Game » consists of 15 releases. Released Oct 31, 1991

    An enhanced recreation of the original Castlevania, retelling Simon Belmont's crusade against Dracula with new levels, content, and gameplay elements.

    Bottomless pits, the game

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    joques

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    #1  Edited By joques

    I dunno. I just made it past the spinning room and the stone monster boss, and I am approaching "man, fuck this game". For the whole of section 4 and the last part of section 3 I think it took me at least 20-25 tries - and I didn't die to hit point loss a single time. Every death was some kind of fall into a pit. Whether due to the imprecise swinging mechanic with unpredictable momentum when coming off the swing, or a medusa head that knocked me off a platform, or those green platforms that you have to jump onto and off really fast, or a fishman randomly popping his head up and ruining my day mid-swing, or trying to figure out the gimmick with the rotating room ... Sections 1 and 2, and the first parts of section 3 felt like an action platformer, and I was on board. But now it's just become a puzzle platformer with controls that aren't up to the job.

    Does it get better going forward?

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    Arabes

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    Super Castlevania is not a great Castlevania game. I haven't played it in years so I can't answer your question directly but I do remember not being impressed with that one.

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    crithon

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    just keep playing, it's not at the difficult parts of a game. The medusa heads are total cheap knock you out of the air deaths in the series, along with crows and owls.

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