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    Star Wars: TIE Fighter

    Game » consists of 9 releases. Released Jul 12, 1994

    The successor to Totally Games' Star Wars: X-Wing, TIE Fighter takes the same space combat engine and turns the tables, allowing players to hunt down Rebel scum and rise through the ranks of the Imperial Navy.

    Guide to Playing X-Wing and TIE Fighter on a Controller, by a Guy Who Didn't Think it Was Possible

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    Kevin_Cogneto

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    Edited By Kevin_Cogneto

    With X-Wing and TIE Fighter having been unexpectedly re-released this week, and me with my gaming PC in my living room hooked up to my TV, I found myself in a bit of a pickle regarding how I should play two of my favorite PC games of all time. What am I supposed to do, dig out my old Gravis and put it on a dinner tray? Play on my shitty little laptop and let my big screen go to waste? As incredibly excited as I was to play these games again, I just wasn't sure what I was going to do control-wise. One thing I did know for certain, having played the game for countless hours as a lad, was that the controls were far too complex to map to a gamepad. The very idea of playing X-Wing or TIE Fighter on a controller seemed completely absurd.

    But is it? After thinking it over all day Tuesday, and after a few failed attempts to cram the incredibly complex X-Wing/TIE Fighter control scheme onto an Xbox 360 controller without turning my hands into a pretzel, I eventually managed to find a configuration that I think works pretty well. So given the new-found interest in these games, my hope is that making them (somewhat) playable on a controller might just make them a bit more accessible, so I just thought I'd share.

    There are six more pages just like this.
    There are six more pages just like this.

    To be absolutely clear, this is not the ideal way to play these games, and if a flight stick & keyboard is feasible for you, that will absolutely be your best bet. That's the way the game was intended to be played, after all. But if you're like me and a flight stick isn't really a great option, and you just want to give a controller a shot, I'd like to recommend the following control scheme. So far I've completed the first set of TIE fighter missions using these controls, and while the handling can be a little unwieldy, all things considered it works pretty well.

    Before we start, I should make it abundantly clear that neither X-Wing or TIE Fighter allows you to remap your controls in-game, so I'm using Joy2Key to remap my Xbox 360 controller. If you're not familiar with Joy2Key, it's a piece of shareware software that does exactly what you'd expect it to, you can download it here for free. I really like Joy2Key, it's extremely easy to use and set up. But feel free to follow along in whatever remapping software you like; though it goes without saying that your results may vary.

    I've tested these controls on the '93-'94 versions of the games, but my computer doesn't seem to appreciate GOG's Windows 95 launcher, so I haven't been able to test the CD-Rom versions. To my knowledge the controls are identical in both editions, so I see no reason why this setup shouldn't work for all versions of the game.

    UPDATE: Based on @bakumatsu's feedback in the comments, it would seem that this setup will not work in the 1998 editions, which I'm guessing is due to the fact that it auto-detects at least eight joystick buttons compared to the originals release's four. And since those joystick buttons are not able to be remapped, I'm not sure it'll be possible to make a controller workable in the 1998 versions, though if you have a solution please post in the comments.

    The controller remap problem notwithstanding I actually recommend playing the '93-'94 versions anyway, there isn't a significant difference in the graphics, and personally I prefer the original midi soundtrack over the standard-issue Redbook audio Star Wars soundtracks any day. So if you really want to play the 1998 versions then none of this guide will apply, sorry about that. But if you're willing to play the versions with slightly-lesser graphics and no VO, then on with the show...

    Also in case you haven't noticed already, this is going to take a while. So either bail out now or buckle the hell in, cause here we go.

    Setting Up Your Controller

    Download Joy2Key and extract it to a folder, then feel free to download my custom controller config file. Place the config file in the Joy2Key folder, then run Joy2Key. You should see a configuration called "Xwing TIE Fighter":

    No Caption Provided

    Select this configuration, turn on your controller, and then start the game! You're good to go!

    Well, not quite. The controls of these games are pretty damned unintuitive even in their native form, so although I did everything I could to make the controls as easy to use as possible, they're still going to take a whole lot of explaining. So let's get started:

    Control Overview

    First things first, regardless of how you play these games, you're going to have to memorize a lot of controls, and putting them on a gamepad doesn't really help matters much. If this is your first time playing X-Wing or TIE Fighter and you decide to follow this guide, I highly recommend you go through some (if not all) of the flight school tutorials in the game. Unfortunately that means the game is going to tell you to hit the spacebar while you have a controller in your hand, so you'll have to do some mental remapping as well. But it should at least give you some low-intensity hands-on time to figure things out. Also, you may want to consider turning the difficulty down if you're struggling with the controls. These are hard games to begin with, and while the goal of this guide is to make the games playable on a controller, it's not going to make them any easier, that's for damn sure.

    Welcome to the flagship Independence, now do what we say.
    Welcome to the flagship Independence, now do what we say.

    Also it's worth pointing out that both of these games detect your controller as if it were a flight stick. Every time you start the game it'll ask you to calibrate the stick, and it'll default the four face buttons to joystick buttons #1 thru 4. This means that the left stick and the face buttons are not re-mappable, though we'll have a few of them pulling double duty to make up for it.

    So, on to the basics. In very broad strokes, my controller setup is as follows:

    No Caption Provided
    No Caption Provided

    That's not so bad, right? It covers about 90% of the game's keyboard controls, and we're talking about a game that pretty much utilizes the entire keyboard. Also keep in mind that I really, really wanted the right trigger to fire your weapons. Nevermind that it's already irrevocably mapped to the A button, since both of these games interpret A as joystick button #1. So if you don't mind shooting with the A button, then feel free to remap the right trigger to whatever you like! Freebie trigger!

    Now then, if you've played X-Wing or TIE Fighter before, and if this diagram makes perfect sense to you, and if you've already remapped your controls, then you can probably take it from here. But if you have no clue what redirecting to shields means, or what the targeting computer does, and you're still interested in the exciting world of playing twenty year old PC games from your couch, then come with me as we journey into the magical land of space sim minutia!

    Flight Controls

    The left stick steers your ship. What a concept!

    The truth is that the left stick is the biggest bummer of playing X-Wing and TIE Fighter on a controller. It kinda blows, I won't lie to you. Both games will force you to calibrate the controller each time you start, and since naturally they're expecting a square gate of a flight stick rather than the round gate of a controller, it can be a little challenging to calibrate. Oh, push the stick all the way up and all the way to the left, you say? Where is that, exactly? You'll just have to do your best, but the fact is you're not going to get a great calibration no matter how hard you try. Given the complete lack of dead zone in the middle, you're going to have a hell of a time centering that spaceship of yours, and since you can't remap the left stick at all, there's really nothing that can be done about it.

    Don't worry, if the movies are any indication, he doesn't know how to fly this thing either.
    Don't worry, if the movies are any indication, he doesn't know how to fly this thing either.

    Or is there? Because actually there's a whole other stick on this controller, and as it turns out, this one can be remapped! And since both X-Wing and TIE Fighter support mouse controls, we can map the mouse to the right stick and use it for our more precise control. It was actually fairly common twenty years ago for people to play these games using a joystick most of the time, but then switch over to mouse for their fine aiming. So this is an attempt to emulate that method on a controller.

    I found that in Joy2Key, a mouse cursor movement speed of 45 worked best for me, though you may want to experiment for yourself to find a good sweet spot. Keep in mind, you'll barely want the right stick to turn the ship at all. The idea is for it to be used for very minute corrections, not for general maneuvering. This should help make up for the fact that the left stick feels like you're piloting a walrus through a tub of butter. Don't worry, the left stick ought to do just fine in a close-up dogfight full of big sweeping maneuvers, but if you're trying to aim at something with any sort of precision, the right stick is there to help.

    Also worth mentioning is the unremappable B button, which in addition to targeting the craft that you're aimed at (see the targeting section below), it also kills all your pitch and yaw, locking you into an aileron roll. Considering the fact that you're guaranteed to get some drift on that imprecise left stick, the B button can be a lifesaver in that regard. Just hold B when you're aimed at your target to stop your drift, correct for whatever joystick calibration trouble you may be experiencing, then release B and use the right stick to do your fine aiming. You'll be bullseyeing womprats in no time, or whatever.

    Targeting

    Oh sure, Luke Skywalker might not need a targeting computer, but that's only because he has the Force, the performance-enhancing drug of the Star Wars universe. You, on the other hand, will be relying on that damned thing more than you rely on your own two eyes. Because let's face it, as much as I love X-Wing and TIE Fighter to death, these are polygonal games from 1993 and 1994, everything looks like a blocky gray mess. And you'll need your targeting computer to tell the friendly blocky gray messes from the hostile ones.

    Featuring all the classic Star Wars ships you know and love!
    Featuring all the classic Star Wars ships you know and love!

    I did my best to map as many of the targeting controls as I could, but unfortunately a few things had to fall to the wayside. So if you've never played these games before, hey, don't worry about it! You'll never know what's missing. First let's cover the targeting-related controls on the face buttons that you can't remap:

    • B: Targets the craft that you're pointed at. (Also hold B for an aileron roll, as I'm sure you remember from a minute ago. Unless you're just skimming through this thing in which case hey, heads up, that's another thing that the B button does.)
    • X: Targets the bogey closest to you. Spatially, not emotionally.

    Both of these are extremely useful, so it's probably a good thing they're on face buttons. I stuck the rest of the controls for the targeting computer on the D-Pad, which is sometimes tricky since you either have to take your left thumb off the controls, or stretch across the controller with your right thumb. Long story short, something's gotta go on that D-Pad, and this was the best solution.

    Here's how I set up the rest of my targeting controls:

    • D-left / D-right: Cycle all targets. Simple but essential. Cycles through everyone on the battlefield, friend and foe alike.
    • D-down: Target nearest bogey attacking you (TIE Fighter Only). Also incredibly helpful. Similar but not quite the same to the X button, but in my opinion this feature is much more useful.
    • D-up: Nearest bogey attacking your target (TIE Fighter only). This is absolutely a lifesaver on escort missions. First you target the ship that you're protecting, then you hit up on the D-Pad, then you go kill whoever the computer finds.
    • LT + D-left / LT + D-right: Cycle target components (TIE Fighter only). This will cycle though your target's specific systems, like the engines or the shield generators for example. This is a lot more important than it may seem, since your missiles will home in on the component that you've targeted, which is important in those missions where they send you on a bunch of suicidal bombing runs.

    Weapons

    Well I've already covered the right trigger to shoot thing, or you can use the A button if you want to be a weirdo.

    • LT + D-up: Cycle weapons. Use this to switch to your ion cannons, because ion cannons are rad.
    • LT+ D-down: Link weapons. Why fire one missile at a time when you can fire two? Well you might be wasting a missile, for one thing. I tend not to mess around with this too much, but it's there if you need it.

    Propulsion

    Makes ship go. Go ship go.

    • LB / RB: Throttle down / Throttle up. Also makes an annoying sound when you do it, which is a nice little bonus.
    • LT + LB: 0% throttle. You'll never use this. Why would you use this? You even need to bring a second finger up to the shoulder buttons just to make this work, why did I even bother? You know what, feel free to skip this one if you're mapping your own controls. It's pretty dumb.
    • LT + RB: 100% throttle. Infinitely more useful than 0% throttle, because that's what happens when you divide by zero.
    • LB + RB: Match speed with target (TIE Fighter Only). The AI just loves to pull the ol' Maverick & Goose maneuver and hit the brakes just as you pull in behind them for the kill, so this really comes in handy in TIE Fighter. If your target brakes, just pop this and match him. If he accelerates, same deal.

    Combat Systems

    Alright, now we're talking! A thousand different video games will let you fly around in outer space and shoot at stuff, but how many games let you micromanage the rate at which your weapons systems draw power from the engines, huh? What's more exciting than that?

    And a special appearance by fan favorite Papa Smurf!
    And a special appearance by fan favorite Papa Smurf!

    Actually I shouldn't make fun, because this system is totally what distinguishes X-Wing and TIE Fighter from all other space sims. Managing your power systems might seem like a trivial thing that you can ignore, but I promise you it isn't, and you can't. If you want to be good at this game, you'll need to be good at this stuff. In a lot of ways, this is the core of the game. You won't be shooting anything if your lasers run out of juice, now will you smart guy?

    • L3: Adjust laser recharge rate
    • R3: Adjust shield recharge rate

    I'm not going to dig too deep into this stuff, I'm just here to help you with the controls, not to teach you how to play the game. But for the uninitiated, a very brief explanation:

    No Caption Provided

    The meters in the bottom left labeled "L" and "S" are your laser and shield recharge rates, which are both set to neutral here. You'll be controlling these by clicking in the left and right sticks. In the bottom right is the engines, "E", which you don't have any direct control over. Increase the laser or shield recharge rate, and the power to the engines will decrease and you'll lose some speed. Conversely you can set either recharge setting to the negative, which will slowly drain your laser and/or shield power, but will gain you some speed.

    • LT + L3: Divert shield power to lasers
    • LT + R3: Divert laser power to shields

    ...Wait a minute, what are the clicky-stick buttons even called on an Xbox controller anyway? I wrote L3 and R3 on my diagram up there, but it wasn't until just now when I typed out "LT + L3" did I realize that it makes no sense at all. Anyway I'm just going to keep calling them L3 and R3, because what the hell else am I supposed to call them? Long story short, you can boost your shields by draining your lasers and vice versa.

    And yes, I put this incredibly important gameplay mechanic on the clicky-sticks. Trust me when I say it was the best way to fit everything onto the controller. Unfortunately this means you might sometimes click in the stick without meaning to, or without even realizing you did, so keep an eye on those power meters.

    Moving on to the remaining combat systems:

    • Start button: Cycle shields. Ostensibly this allows you to shift all your shield power to the front or to the back, but mostly you'll be tapping this three times to even out your shields after you take a hit or two. You absolutely need to be able to do this while you're maneuvering, so that's why this is on the start button and pause/menu is on the back button. In case you were wondering, which you probably weren't.
    • LT + Back button: Beam recharge rate (TIE Fighter Only). I hate this beam stuff. It's easily the worst part of TIE Fighter. Yet another system to manage, as if there weren't enough. Anyway this works the same as laser and shield recharge, but I didn't have a third clicky-stick to assign it to so it goes here. Most ships in the game don't even have a beam weapon anyway. Stupid beam weapon.
    • Y: Fire beam weapon (TIE Fighter Only). Stupid beam weapon! This also doubles as the unremappable joystick button #4, which toggles the cockpit view for some reason. So when you activate the beam weapon, the cockpit goes away. Sorry, but it was the only button on the controller I had left free. Stupid beam weapon, I hate you so much.

    Wingman Commands

    Alright, we're getting down to stuff that you can probably get away with ignoring if you really want, but I think the wingman commands are pretty important. I find using your wingmen really helps to make both of these games a lot easier. Unlike most games like this where your buddies are just useless cannon fodder, your wingmen are actually fairly capable here. So at the very least your should remember these two essential commands:

    • LT + Right-Stick-Up: "Attack my target"
    • LT + Right-Stick-Down: "Cover me!"
    Told you so.
    Told you so.

    One lets you send some extra firepower in a specific target's direction, and the other could be a lifesaver when you're under heavy attack. At absolute minimum, you're going to need to use these two, and if you want to keep things simple you can just use these two commands and leave it at that. But just in case, I also mapped a few additional commands if you want to use them:

    • LB + Right-Stick-Up: "Send Reinforcements!" (TIE Fighter only)
    • LB + Right-Stick-Down: "Dock with me and reload my weapons." (TIE Fighter only)
    • RB + Right-Stick-Up: "Head Home."
    • RB + Right-Stick-Down: "Take Evasive Action!"

    I might be misremembering, but I think there may be one or two missions in TIE Fighter that requires you to do that docking thing, so just be prepared for that.

    Miscellaneous

    • Back button: Menu (also pauses). This is also where you can access a bunch of screens that I didn't bother to assign, i.e. the map screen, the mission log, and a few others. Be aware that you need to use the D-pad to navigate the menu, since that's where I mapped the PC arrow keys.
    • LT + Start: Threat Display (TIE Fighter Only). This is targeting computer related, but unlike the targeting computer this will take you to an entirely different screen without pausing, which is obviously pretty dangerous. But I find the threat display can be useful from time to time, since it gives you information that your targeting computer doesn't, like a ship's current orders for example. Anyway it's not all that important a thing, but I wanted to be sure it was mapped somewhere.
    • LT + Y: Hyperspace. Usually ends your mission, though there may be a few times where you have to use it mid-mission, I can't remember.
    • B: Spacebar. In addition to all the amazing things we learned about the B button earlier, I also mapped the spacebar to it, which is used to confirm commands in the game. So for example, in TIE Fighter at the end of a mission when you fly back to your capital ship, it'll ask you to press the spacebar to dock and end the mission. So any time you see a prompt to hit spacebar, just hit the B button instead.

    And that pretty much covers it, I think. Just a few notes on what hasn't been mapped to the controller: For one thing I didn't map an eject button, because fuck that. The game's death penalty is pretty negligible anyway other than possibly affecting your pilot score, so who cares about that as long as you can try the mission over again. Second, both games have a flight recorder feature that allows you to go back and watch a replay of your mission later. But in the Twitch age this is pretty unnecessary, and besides I remember it not working very well anyway. Third, TIE Fighter allows you to dilate time for those rare situations where you're just flying in a straight line for a while, but I didn't see the need to waste a button on it. And finally, the last set of unmapped controls are all the alternate cameras such as the external view, the missile cam and the eight-way look. Trust me, you don't need them.

    Happy Hunting

    X-Wing and TIE Fighter are amazing games, and my hope is that by writing this guide, I might convince some of the fence-sitters to give one or both of them a try. In my opinion, it's better to play these fantastic games with less-than-ideal controls than to never play them at all. And personally, I've been thoroughly enjoying the ability to play two of my most beloved games from the comfort of my couch, I hope some of you will take this opportunity to do the same. Let me know if you have any suggestions for improving this control scheme, or any tweaks you may have made yourself.

    Good luck, and in the words of the best starfighter pilot in the galaxy: "Try spinning, that's a good trick."

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    Wemibelle

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    Nice write-up. If I were more inclined to play space shooters, I would definitely give this a shot.

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    Aetheldod

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    Nice work there duder .... I probably would take out most of the targeting options and just leave next target and last target (and well the the beautifull B button :P ) which were T and Y on the keyboard? Those were the only ones I ever used and I was able to manage quite alright , well at least in xwing , never played Tie fighter :(

    Also a mod shoud sticky this one at least for this week for any duder who want to use a controller option in these amazing games

    Again nice work there duder.

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    DrZing

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    This is great, thanks for the super detailed write-up! Make sure to also post this on the GOG forum if you haven't already.

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    ripelivejam

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    Nice write up. And here i went out and actually bought a cheap-ish HOTAS.

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    Jesus_Phish

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    Great work duder, excellent write up. Make sure to post it over at GOG too and get all the credit you deserve!

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    ThunderSlash

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    Nice work. This will sure be useful to me once I get around to installing the game.

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    riostarwind

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    #7 riostarwind  Moderator

    Well this gives me a reason to pick up X-wing/Tie Fighter again without picking up a flight stick.

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    Kevin_Cogneto

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    #8  Edited By Kevin_Cogneto

    @jesus_phish: I don't really care about credit, if someone else posts this elsewhere that's fine with me. That config file is only 3K after all, I don't think it's going to max out my dropbox any time soon.

    I am planning to post this over at GOG, but before I do I want to absolutely be sure that at the very least the TIE Fighter campaign is winnable this way. I don't see any reason why it wouldn't be, but you never know. Not that you guys are guinea pigs or anything, I just wanted to get this posted somewhere ASAP before the interest in X-Wing and TIE Fighter dies down.

    I mean I really love these games, TIE Fighter especially, and I guess I just want to help make it so that as many people to be able to play them as possible. And I'm guessing most people reading the GOG TIE Fighter board have bought the game already, so I'm more willing to take my time over there.

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    rcath

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    fantastic, i am saving this for later.

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    Zelyre

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    I think you'd want to add controls for time dilation. If you're hunting for those sick Imperial Force Lightning tattoos, I recall needing 4x time dilation a fair bit.

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    Usharn

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    #11  Edited By Usharn

    Great idea, especially using trigger as a modifier - though i think i'll switch the energy cycling buttons to something else than L3 and R3, since you do have to kinda juggle the settings for these during flight.

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    Kevin_Cogneto

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    @usharn: Yeah, putting the power settings on L3 and R3 isn't ideal, but it's functional enough. My original plan was to put them on the face buttons, until I learned you can't remap those. I briefly tried a setup that had them on the shoulders, but then there was no good place to put the throttle. Please share your setup if you're able to find a solution!

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    bakumatsu

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    I don't know if this is only happening to me, but with your config and Joy2Key, some inputs get me two commands at the same time. For example, if I press start, I get full throttle and shields; if I press RB, I get camera change and throttle down.

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    Kevin_Cogneto

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    #14  Edited By Kevin_Cogneto

    @bakumatsu said:

    I don't know if this is only happening to me, but with your config and Joy2Key, some inputs get me two commands at the same time. For example, if I press start, I get full throttle and shields; if I press RB, I get camera change and throttle down.

    Which version of the game are you playing? Because like I mentioned in my post, I wasn't able to test the CD-Rom versions at all. And now that I think about it, I'll bet those later versions are set up to detect more than four joystick buttons.

    So if the game interprets the start button as Joystick button 8, which the game has mapped to full throttle but I have mapped to shields, it'll perform both actions. Crap, that sucks if that's the case, I wonder if the CD-Rom versions let you remap your controls in-game, because the original versions definitely don't let you.

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    bakumatsu

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    Sin4profit

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    #16  Edited By Sin4profit

    Nice work! My solution however was to buy VoiceAttack which has been working fairly well for the more complex control options, though, i'll have to look into the flight control fix since the lack of a deadzone is still super frustrating.

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    slax

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    Sweet, you figured it out! I quite enjoyed the way you wrote this up, it was a nice bit of humor to lead the reader through a lot of text.

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    Kevin_Cogneto

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    @bakumatsu: Yeah, I think at this point it's safe to say my setup will only work on the '93-'94 versions. That's a bummer, I'm sure most people are going to gravitate to the '98 versions and it sucks the that this won't be an option there. But I actually prefer those older versions, myself. They have some really incredible original midi music that reacts to the action, whereas the 1998 just have Redbook audio ripped from the movie soundtracks. And I don't recall the re-releases having significantly better graphics than the originals, really.

    Thanks for the feedback, I'll make a note of all this in the blog post.

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    Bollard

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    This is a cool experiment. One thing I would suggest is moving the Zero Throttle control when holding the LT modifier to RT. Pressing LB and LT at the same time is horrible from a usability standpoint. (I would also actually swap it so RT is Full Throttle and RB is Zero Throttle).

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    Kevin_Cogneto

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    #20  Edited By Kevin_Cogneto
    @bollard said:

    This is a cool experiment. One thing I would suggest is moving the Zero Throttle control when holding the LT modifier to RT. Pressing LB and LT at the same time is horrible from a usability standpoint. (I would also actually swap it so RT is Full Throttle and RB is Zero Throttle).

    Unfortunately Joy2Key interprets the triggers as the Z-axis, which would be the twisting motion on a flight stick. So you can't hit LT and RT at the same time, they cancel one another out. Maybe other remapping software would handle this better though, I'm not sure.

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    Slag

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    holy crap dude, that's some nice work!

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    Bollard

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    @bollard said:

    This is a cool experiment. One thing I would suggest is moving the Zero Throttle control when holding the LT modifier to RT. Pressing LB and LT at the same time is horrible from a usability standpoint. (I would also actually swap it so RT is Full Throttle and RB is Zero Throttle).

    Unfortunately Joy2Key interprets the triggers as the Z-axis, which would be the twisting motion on a flight stick. So you can't hit LT and RT at the same time, they cancel one another out. Maybe other remapping software would handle this better though, I'm not sure.

    Ah, that's a good point.

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    Stormcrow76

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    awesome great Idea helps me as I need to remap my laptop keyboard as F9 and F10 are linked to my sound adjustment.

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    Kevin_Cogneto

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    #24  Edited By Kevin_Cogneto

    Just wanted to bump this to say I made a slight tweak to the Joy2Key config file above, to make it work better with the newly-available Collector's versions. I haven't had a ton of free time to test it, but everything seems functional as far as I can tell, much to my relief. I was really bummed to learn that my control scheme didn't work on the '98 versions of the game -- though I really do despise those versions, I can understand why most people would want to play the ones with the best graphics and full voice. But now the Collector's Editions are on GOG, and those have full voice, the amazing original interactive music, and they don't look too shabby either. They really are far and away the best versions of X-Wing and TIE Fighter, so I'm glad my controller solution seems to work with the Collector's Editions. So if there ever was a time to check out TIE Fighter, now is it.

    There is one weird glitch though, where hitting left-click (mapped to RT) will lock you into a roll at the start of a mission, which can only be corrected by right-clicking. Unfortunately, mapping right-click to the controller causes the game to crash for some reason. But I've noticed that if you scroll the mouse wheel before clicking the left stick, the error fixes itself. Very strange, I know, but I mapped the mouse wheel to A, so just push A once at the start of every mission, and everything should be fine. I think.

    Also I'd edit the blog but I'm past the point where it'll let me, so I hope you people scrolled down...

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    Ghostfish

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    #25  Edited By Ghostfish

    Just came across this thread, tried downloading your joy2key config file but nothing seems to be assigned.

    *edit: It worked after renaming it.

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    Kevin_Cogneto

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    @ghostfish: Huh, weird, you're right. Even the config file on my hard drive is like that, I'm not sure what happened. I'll have to rebuild it when I have some time.

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    gunstar

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    I used to play it on my gravis gamepad, with the little screw-in stick. Used the keyboard still for targetting/ power management though.

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    #28  Edited By KingHelps

    Great guide!

    I stumbled on a tip to deal with the deadzone issue on the GOG forums. For Steam / GOG users, there is a custom DOSBOX (from davidwaltersdevelopment.com) which adds the option to set a custom joystick deadzone. I used a value of 20 % and the drifting is gone! Replace DOSBOX.exe in the STAR WARS Tie Fighter\classic\DOSBOX folder with the custom DOSBOX.exe. Then add the line deadzone=20 (or whatever) to dosbox_tie.conf and you're good to go.

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    ikomrad

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    I'm using your joy2key config with Xbox One controller, and the L-click setting does't work. Strange thing is the when I press right trigger the l-click lights up in joy2key, but in the game it does nothing.

    I can left click in the game with my mouse, so it isn't the game.

    I'm launching TF classic from Steam and I tried controller automatic and forced off.

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    VitaZed

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    Hey Kevin, not sure if you still follow this thread, but just wanted to say thanks for the awesome guide and the config! I'd been limping along with the default X-Box Controller mappnig but it was a pain so I did a Google search and ended up here. Can confirm indeed that it doesn't work with TIE 98, but it does work with TIE 95 (which I consider the definitive edition due to the inclusion of the great dynamic MIDI audio)!

    Good stuff, appreciate it!

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