@scarace360 said:
@StarvingGamer said:
@scarace360: I can't seem to pull the whole thing off because my hands are dumb, but I've tested the individual parts and they should all combo from anywhere on screen. Also I tested all of this on Peacock so it should work on anyone. I have no idea what the total damage would be though:
AD = Air Dash ; > = chain ; xx = cancel
Air MKxxAD , HP , Land , D+LP>D+LK>D+MP>MK>HPxxJump Forward , Air LP>MP>MKxxAD , MP , Land , LP>LK>MP>MK>HPxxJump Forward , Air LK>MP>HK , Land , D+MP>MK>HPxxJump Forward , Air MKxxQCB+HKxxQCB+KK , Land , MP>MK>HKxxQCF+HP
The last bit after the Super of course is wall-bounce willing. I'm really not sure how well it will work but I'm 99% sure it doesn't break any of the "no-infinites" rules.
What the hell are the anti infinite rules because i cant do a loop even when i change the air combo do i have to also change the launcher that i use or can i just change my otg?
OK so I just managed to fucking get my hands working and this combo had to be modified. Here's the final combo I used:
Air MKxxAD , HP , Land , D+LP>D+LK>D+MP>MK>HPxxJump Forward , Air LP>MP>MKxxAD , MP , Land , LP>LK>D+MP>MK>HPxxJump Forward , Air LK>MP>HK , Land , D+LK>MP>MK>D+HPxxQCB+HKxxQCB+KK , HKxxQCF+HP
Total damage: 5767 :'(
Ok so the infinite rules state that you can't start a chain with an attack you already hit with. The first two chains don't count towards this restriction. Now that I've looked this up I can see an easy way to add another rep to this combo. I'll get back to you on the final inputs/damage.
EDIT: Ok this is the combo I am trying to do now:
Air MKxxAD , HP , Land , LP>LK>D+MP>MK>HPxxJump Forward , Delayed Air MP>MKxxAD , MP , Land , LP>LK>D+MP>MK>HPxxJump Forward , Air LK>MP>MK(1 hit)>HK , Land , D+LK>D+MP>HPxxJump Forward , Air LP>MP>MKxxQCB+HKxxQCB+KK , Land , MP>MK>D+HPxxQCB+HK
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