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Giant Bomb Presents

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No Metroid? No Problem, We've Got Axiom Verge
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No Metroid? No Problem, We've Got Axiom Verge

Tom Happ is developing the heavily Metroid-inspired Axiom Verge all by himself. It looks absolutely amazing, and tried to learn a bit more about it at E3 this year.

06/18/201411:01
Adam Orth Is Adrift
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Adam Orth Is Adrift

The former Microsoft employee is channeling his recent experiences into a VR-enhanced space adventure called Adrift. We briefly caught up with Orth at E3.

06/17/20149:46
CHIKARA + A Side-Scrolling Beat-'Em-Up = Rudo Resurrection
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CHIKARA + A Side-Scrolling Beat-'Em-Up = Rudo Resurrection

Some ex-38 Studios developers want to Kickstart a game based on popular indie wrestling league CHIKARA...but it's not a wrestling game. Alex sits down with Rotary Games' Jared Hall-Dugas and Jesse Smith to find out just what Rudo Resurrection is all about.

05/30/201425:37
A Chat With Video Game Championship Wrestling's Baz McMahon
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A Chat With Video Game Championship Wrestling's Baz McMahon

With End Game 7 on the horizon, Alex talks to the chairman of VGCW about the history of the league, what's going down Tuesday night, and what it is that makes watching AI-controlled versions of popular video game characters duke it out in a wrestling ring so oddly compelling.

05/12/201441:35
Zoe Quinn Has Embraced Our Cybernetic Future
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Zoe Quinn Has Embraced Our Cybernetic Future

Unlike Adam Jensen, Zoe Quinn asked for this. She's had both a chip and a magnet implanted in her hand that allows her to feel magnetic fields and interact with NFC devices. It's...crazy. So we hopped on Skype to talk about it, and some ideas she has for making games with this tech.

05/08/201427:20
To Understand Cheaters, This Reporter Became One
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To Understand Cheaters, This Reporter Became One

Emanuel Maiberg wanted to know if getting an edge in Counter-Strike and other games was as easy as cheating websites make it out to be, so he went undercover to find out.

05/01/201424:20
A Museum Just Acquired 22 Pallets of Atari History
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A Museum Just Acquired 22 Pallets of Atari History

Video games are getting older, and institutions like The Strong are doing their best to preserve, archive, and exhibit its past.

04/30/201426:36
Music Powered By Samus Aran
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Music Powered By Samus Aran

Writer, designer, and musician Maddy Myers recently published a three-track EP of Metroid-inspired tracks called "Peace in Space." We talk about her love of Metroid, and why Samus Aran has remained so popular.

04/16/201435:10
Devolver Digital Just Wants to Help
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Devolver Digital Just Wants to Help

Co-founder Mike Wilson has been around the gaming block a few times: id Software, Ion Storm, Gathering of Developers. With Devolver Digital, he wants to empower developers by helping them only where they need it.

04/11/201419:30
The State of Diversity in Games
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The State of Diversity in Games

BioWare gameplay designer Manveer Heir's talk at GDC this year was "Misogyny, Racism and Homophobia: Where Do Video Games Stand?" We spent a few minutes chatting about why he gave this topic a closer look.

04/10/201421:17
Wait, SOMA Takes Place Underwater?
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Wait, SOMA Takes Place Underwater?

My interview with Amnesia designer Thomas Grip from last year was apparently full of lies. I went to San Francisco for some damn answers.

04/09/201426:38
Even Derek Yu Still Plays Spelunky
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Even Derek Yu Still Plays Spelunky

If you read my article on Spelunky last week, which was based on my conversation with creator Derek Yu, you'll want to hear everything that didn't make it into the article, too.

04/07/201436:56
So, Someone Cloned Your Game
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So, Someone Cloned Your Game

Greg Wohlwend is the co-creator of Threes, the much talked about "cloned" game. What's a clone in 2014, anyway? We explore this and other questions in a lengthy conversation.

04/07/201433:05
Danganronpa Was Translated Before It Was Translated
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Danganronpa Was Translated Before It Was Translated

Oren Ronen wanted to share the visual novel Danganronpa with people, so he started translating it on Something Awful, long before the game "officially" came out. He, uh, doesn't natively speak English or Japanese.

04/01/201428:35
Hyper Light Drifter's Old School Inspirations
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Hyper Light Drifter's Old School Inspirations

The Legend of Zelda, Secret of Mana, and others are a huge part of what the team behind the ridiculously good looking (and playing!) Hyper Light Drifter is aiming for.

03/27/201416:23
Making a Dating Sim for Everyone
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Making a Dating Sim for Everyone

Home designer Benjamin Rivers is tackling something altogether different with Alone With You, a dating sim-inspired adventure with a gender ambiguous main character meant to attract a wider audience.

03/20/201424:07
Why Majesco's Heading to Midnight City
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Why Majesco's Heading to Midnight City

The publisher you're surprised is still around hopes to help smaller developers make a bunch of cool stuff. You know, like Costume Quest 2. VP of publishing Casey Lynch laid out the company's vision to me this week at GDC.

03/20/201420:38
Lorne Lanning Isn't Giving Up on Oddworld
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Lorne Lanning Isn't Giving Up on Oddworld

A graphical overhaul of Oddworld: Abe's Odyssey is only the first step in the designer's big plans for the future of the beloved series. If people buy it, of course.

03/19/201433:18
The Surprising History of Frog Fractions
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The Surprising History of Frog Fractions

The only thing stranger than Frog Fractions itself is the story of how the game came to be, as told by developer Jim Crawford.

03/19/201419:38
Learning the Language of Players
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Learning the Language of Players

Microsoft user researcher Deborah Hendersen explains how her team works with developers to make better games by talking to players early in the design process.

03/17/201420:51
Assassin's Creed's Developers Want to Go "Beyond Fun"
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Assassin's Creed's Developers Want to Go "Beyond Fun"

GDC begins as mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.

03/17/201423:55
🎧
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Assassin's Creed's Developers Want to Go "Beyond Fun"

Mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.

03/17/201423:55
🎧
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Giant Bomb Presents

Assassin's Creed's Developers Want to Go "Beyond Fun"

Mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.

03/17/201423:55
🎧
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Monday Mornin' Dark Souls II Chat

Vinny, Brad, and Rorie chat off the cuff about their first weekend with From's new RPG. Warning! Contains tons of random info about the game's first dozen hours.

03/11/201476:39