Giant Bomb Presents
RSSHideki Kamiya Doesn't Yell So Much in Real-Life
One of gaming's most outspoken designers on Twitter, Hideki Kamiya needs little introduction. Resident Evil, Devil May Cry, Okami--the list goes on and on. Next up is The Wonderful 101, which became our starting point for a conversation on his past, present, and future.
Facebook Wants to Get Serious About Games
A recent partnership with Unity should allow a wider variety of games to show up on Facebook. I chatted with product manager for games George Lee about how it's trying to change Facebook's image.
Dragging the Shmup Into 2013 With Galak-Z
17-Bit creative director Jake Kazdal talks about life after the frustrating release of Skulls of the Shogun, his goals for the future, and his new baby, Galak-Z.
Are Competitive Games Athletes?
A conversation with fighting game commentator (and lawyer!) David "UltraDavid" Graham about the government recognizing competitive gaming, the tensions around the term eSports, and much more.
Are Competitive Players Also Athletes?
A conversation with fighting game commentator (and lawyer!) David "UltraDavid" Graham about the government recognizing competitive gaming, the tensions around the term eSports, and much more.
The BioForge Interview
We tracked down BioForge director, programmer, and producer Ken Demarest to discuss the origins, development, and legacy of his 1995 game.
The BioForge Interview
We tracked down BioForge director, programmer, and producer Ken Demarest to discuss the origins, development, and legacy of his 1995 game.
The BioForge Interview
We tracked down BioForge director, programmer, and producer Ken Demarest to discuss the origins, development, and legacy of his 1995 game.
The BioForge Interview
We tracked down BioForge director, programmer, and producer Ken Demarest to discuss the origins, development, and legacy of his 1995 game.
From Game Writer to Game Developer
Gunpoint designer Tom Francis on why he's thought about making games for years but never took the chance.
From Games Press to Game Developer
Gunpoint is a hell of a debut from designer and ex-PC Gamer writer Tom Francis. We talk about why he's thought about making games for years but never took the chance.
Alex Asks Some Wrestlers About Some Stuff
Mick Foley talks Wrestlemania moments, Daniel Bryan talks predictive beard technology, and Steve Austin crafts a pretty spectacular analogy for wrestling fame.
Alex Asks Some Wrestlers About Some Stuff
Mick Foley talks Wrestlemania moments, Daniel Bryan talks predictive beard technology, and Steve Austin crafts a pretty spectacular metaphor for wrestling fame.
Alex Asks Some Wrestlers About Some Stuff
Mick Foley talks Wrestlemania moments, Daniel Bryan talks predictive beard technology, and Steve Austin crafts a pretty spectacular metaphor for wrestling fame.
Cory Ledesma Talks WWE 2K14, His Favorite Wrestlemania Moments, and More
Yes, VGCW fans, I asked him about the story editor. I'll leave it to you to decide if you're satisfied with the answer.
Cory Ledesma Talks WWE 2K14, His Favorite Wrestlemania Moments, and More
Yes, VGCW fans, I asked him about the story editor. I'll leave it to you to decide if you're satisfied with the answer.
So, What's XCOM: Enemy Within?
XCOM: Enemy Unknown senior designer Ananda Gupta teases what's in store for the game's upcoming expansion.
Xbox's Chris Charla Breaks Down ID@Xbox
Microsoft used Gamescom to reveal its Independent Developers @ Xbox program, and I had a chance to talk with the director of the program about what the company hopes to accomplish.
Xbox's Chris Charla Breaks Down ID@Xbox
Microsoft used Gamescom to reveal its Independent Developers @ Xbox program, and I had a chance to talk with the director of the program about what the company hopes to accomplish.
EVO's Founder Explains the Scene's New Collusion Rule
Tom "Inkblot" Cannon is teaming up with tournament organizers to help make watching fighting games more competitive and more fun.
Irrational Games' Ken Levine and Forrest Dowling Talk BioShock Infinite DLC
From the clouds to the sea, we get the scoop on what's going on with Infinite's downloadable content.
Microsoft's Marc Whitten Explains Self-Publishing on Xbox One
Another set of policy changes for Microsoft's next console, another interview trying to figure out as much as we can.
Kent Hudson Wants You to Care About the Kaplans
The former designer on games like Deus Ex and BioShock 2 is getting up close and personal for his debut independent effort, The Novelist.
Alex Tried to Interview the Ultimate Warrior
It was, uh, interesting.