I played some RoR1 multiplayer, but due to how antiquated the system was (inputting IP addresses), I only ever did it with close friends, which is obviously a very different experience from playing with random folk.
And yes, it gets pretty crazy as you go along, just like the first game. Multiple bosses when you activate the teleporter, bosses spawning along with normal enemies...it gets hectic. I'm enjoying it a fair bit, but I would say that my two chief concerns at the moment are:
1: Finding the teleporter is too hard. I've had many occasions where it feels like I have examined every square inch of a level and just can't kind the exit. Sometimes I find it by accident, hidden in some nook or cranny that it seems like it shouldn't be allowed to spawn in. The game requires that you move at a good clip in order to not get overwhelmed, so when you come across a level where the teleporter spawned in a weird location, you end up spending far too long in a level, which usually means death. I think the first game's approach of there only being a handful of possible spawn locations is the better choice.
2: When you activate the teleporter, chests and the like are no longer functional. Until you charge up the teleporter, you can't get new items. This is mainly an issue in multiplayer, where someone will just activate the teleporter the second they've seen it, even if their teammates haven't bought a single item yet. They are all functional once again after it's charged, but that means you end up having to waste a bunch of time wandering a level devoid of enemies, looking for another chest/shrine etc to spend your last cash at.
I'm also not a big fan of having to be near the teleporters to charge them (I think that should just be a set amount of time, like the original game), but I'm not as firmly opposed to it as the other two things I listed.
Log in to comment