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Giant Bomb Review

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Resident Evil 5 Review

5
  • X360
  • PS3

By necessity, Resident Evil 5 makes a smaller impact than its groundbreaking predecessor, but it's still a creepy, fantastic action game in its own right.

Yep, definitely a Resident Evil game.
Yep, definitely a Resident Evil game.
A little over four years ago, Capcom served a healthy dose of crow to a legion of naysayers with Resident Evil 4, a game that completely revitalized the revered but flagging survival horror franchise, and also happened to practically rewrite the rules of the third-person shooter genre. I'll admit upfront I consider Resident Evil 4 one of the best games ever made, and I don't think subsequent hits like Gears of War would exist--at least not in their current form--without the innovations Capcom brought to the table in early 2005.

Now we have Resident Evil 5, arriving with the enormous legacy and expectations that followed in the wake of its predecessor. Can the new game reach the same staggering heights as the old? Has lightning struck twice for Capcom? No. But then, is it reasonable to expect such a defining experience with every new iteration of this series? No, not really. In 2005, shooters needed redefining. These days, I think most people are comfortable with the genre's current standards. Resident Evil 5 may play it safe within the formula Capcom established the last time around, but it's still a tense, fantastic action experience that tidily wraps up the decade-old Resident Evil plot arc with some of the most impressive visuals and production values I've ever seen in a game.

Then again, if you weren't a big fan of RE4's specific style of shooting--its relatively limited movement controls, laser-sight targeting, constrictive inventory management, and so on--you won't find much in the new game to change your mind, since the basic feel of the shooting is the same here. There are at least few minor improvements. You now have the option to strafe while walking and control the camera movement with the right stick. The game moves the aiming and shooting control to the triggers by default, making it feel more like a modern shooter. You can even take cover on some predefined flat surfaces, and luckily you only really need cover in the spots where the designers allow you to use it.

But otherwise, RE5 doesn't quite get with the times, as it ignores some of the changes Gears and other games have made to third-person action in the last four years. It plays almost identically to RE4; you still can't shoot while moving, nor strafe while running. But you don't need to do those things. The game's basic zombie-style enemies and even uglier monsters are slower to move and attack than the quicker, better-armed enemies of more hardcore shooters, so I never felt like I was fighting the controls to get my dirty business done. RE5 strikes a clean balance between modern third-person shooting and the slower-paced survival horror of the older games in the series.

Plenty of moody, atmospheric environments to fight through.
Plenty of moody, atmospheric environments to fight through.
The game's story reaches all the way back to Resident Evil's beginning. You're back in the role of the series' original square-jawed hero, Chris Redfield. Following the dissolution of the nefarious Umbrella Corporation, bio-organic weapons (read: nasty monsters) have fallen into the hands of the highest bidders with the worst intentions, and Chris is now part of a global clean-up crew called the B.S.A.A. that deals with bio-terrorist outbreaks around the world. At the outset, he travels to Africa to meet up with his new partner, indigenous hottie Sheva Alomar, and investigate a rumored weapons deal. Of course, the mission quickly goes awry, leading the pair through more dangerous locations and more sinister events, and ultimately exposing some of the series' darker secrets in the process.

RE5's plot initially feels like backpedaling on Capcom's part, because RE4 made such a point of dispensing with the series' backstory. It relegated old figures like Umbrella and Wesker to history and instead focused on new villains, the cultish Los Illuminados and the parasitic Las Plagas infection that created the game's quicker, smarter enemies. The parasites are still around, but they're more relevant to the gameplay than the story, which quickly gets back to basics, with Umbrella, Wesker, and other elements of Resident Evil lore again front and center. The game does such a good job of wrapping up the whole saga by its end, though, that I can't fault Capcom for falling back on familiar territory. Whatever direction the next Resident Evil takes, it seems a safe bet that the Umbrella-influenced part of the series is behind us.

I really can't say enough about how good Resident Evil 5 looks or how creepy it sounds, but then, I also feel like a picture--or in this case, a video--is worth well more than a thousand words, so you'd be better served by simply watching the game on the Internet to see what it looks like. I will say the environments are extremely varied and immaculately crafted from start to finish, with a really impressive amount of care having been given to the lighting, smoke and particle effects, and other ambient elements that bring each area to life. The creature design is at least as disgusting and disturbing as it was in 4, if not more so. And I have to call special attention to the real-time cutscenes here, which are among the most impressive I've ever seen, easily equaling and perhaps surpassing even the brilliant scenes in Metal Gear Solid 4. The use of motion capture, facial animation, eye movements, and other subtle touches makes the human characters shockingly believable, and there's some really impressive fight choreography and intricate action sequences that make them exciting to watch. And while we're talking about graphics, it's worth noting that the frame rate on the PlayStation 3 is noticeably lower than on the Xbox 360 in a number of spots. It's certainly still playable on the PS3, but the difference is significant enough that I'd recommend the Xbox game if you have the option.

Extras like the Mercenaries mode will keep you coming back.
Extras like the Mercenaries mode will keep you coming back.
Sheva's presence in the game allows for cooperative play, the biggest change to the core gameplay. Even when you're playing alone, she's with you from start to finish, joining in the fight. And as AI partners go, she's really not half bad, most of the time. She'll effectively use the weapons you give her or let her pick up; she killed quite a few enemies for me during my playthrough. She also doubles your inventory space, since you can trade items between both characters. There were a couple of times she got herself randomly killed, which was a big buzzkill, but the game is generous enough with checkpoints that you don't lose too much progress when you die. While I missed the lonely, solitary feel of Resident Evil 4 from time to time, Sheva is a good enough ally to secure a spot on your own personal zombie team.

Of course, she's an awful lot better when she's controlled by another human in cooperative play that works online, with system link, or even in split-screen (though the latter doesn't utilize the entire screen and looks pretty bad). There are a few places that only Sheva can reach in the story mode, and when you play as her in a co-op game, you can explore them. Otherwise, the co-op is mainly good for tag-teaming a bunch of zombies, so I think it will best serve you on harder difficulties. The game is challenging but not impossible by yourself on the normal mode, so that mode may get a bit easy for two experienced players.

The inventory has also been updated from the spatial, Tetris-like system in RE4. There, each item had specific dimensions, and you had to move and rotate them around to make them all fit into your allotted space. In the new game, each character has a simple nine-slot inventory system, with each item or type of ammunition taking up one slot. I definitely found myself having to pass up a lot of dropped ammo due to a lack of open slots, but I also never ran out of ammo for the weapons I was using, so it wasn't a big problem. More pressingly, you now have to manage your inventory in real time as the action keeps happening around you. So you're strongly advised to get all the necessary items traded between Chris and Sheva when there's a lull in the action before moving on--because trying to get her to give you a grenade while she's being eaten alive by a giant zombie dog is a dicey prospect at best.

The quality of the cutscenes is literally second to none.
The quality of the cutscenes is literally second to none.
You can finish the story mode here in about a dozen hours, though every minute is filled with an entertaining mix of combat and light puzzle-solving. The game sends you through dusty towns, wetlands replete with tribal villages, underground ruins, and the requisite secret research facilities, throwing more dangerous zombies and nastier creatures at you every step of the way. There are some really enormous, epic boss encounters here too, many with unique items or mechanics involved that require you to do more than simply pump a bunch of shotgun shells into the boss. It's also worth noting that the weapons upgrade system hasn't gone anywhere, though Resident Evil 4's merchant sadly has. No more mysterious, creepy "What're ya sellin'?" guy at every turn, which is honestly the most disappointing aspect of the entire game for me. Regardless, you can still buy weapons and tweak out their damage, capacity, reload speed, and other attributes from a menu between chapters and every time you die. It's a good way to add variety to the combat, like it was last time.

Like RE4, this game has a lot to come back to after you finish the story. You can replay any chapter from a menu to earn more money and upgrade your weapons beyond what you could achieve on your first run, and you can also earn points you can cash in for items on a gigantic list of peripheral goodies. These include new costumes and "figurines" of every character in the game that you can rotate and view up close. The Mercenaries mode also makes a return, giving you 10 unlockable characters to throw against a series of time attack challenges where you try to kill zombies in quick succession to score combo points before time runs out. Mercenaries is now available in split-screen play, too. There are emblems to find hidden in each level that unlock even more goodies. You can unlock infinite-ammo and special versions of most weapons. The list goes on.

There's really no way Resident Evil 5 could have lived up to the momentous impact made by the last proper Resident Evil game, but I don't think it needed to. That game paved the way for a lot of other great games, one of which is this direct sequel. I played it start to finish in three sittings, have played it extensively in other capacities while working on this review, and still can't wait to go back and play through it again cooperatively on higher difficulties to open up more of its goodies. If that's not the definition of a fine action game, I don't know what is.
Brad Shoemaker on Google+

137 Comments

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Moeez

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Edited By Moeez

Is Brad a graphics whore?

And he's happy with RE 5 being a simple action game, now?

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JonathanMoore

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Edited By JonathanMoore

Nice review, may get this eventually, still have NES games to play though...

-- God Bless.

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mattbodega

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Edited By mattbodega

Remember, folks, 5 stars is a RECOMMENDATION, not a grade. You SHOULD play RE5, the same way you SHOULD play Dead Space. The review is not equivalent to a 10 or an A+ because it's not grading the game and punishing it for every little fault (that's why the control discrepancies ARE so prominent in the review. You, as a consumer, SHOULD know about them.)
Think about it like this. According to Brad's take on the game, the quality of the actual events and unique battles in RE5 are so high that you would WANT to get past the old timey controls to see. That's a pretty good indicator of the game's recommendation.

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rogsim

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Edited By rogsim

Wasn't too crazy about RE4, and I hated the controls in the RE5 demo (yeah yeah, the demo isn't as great as the full game). Might give this a rent down the road just to say I tried it. Since they've essentially abandoned the survival-horror aspect, you'd think the effort they put into making it more action oriented would lead them to make more "flexible" controls.

And I don't buy the argument that the stilted controls make the game "scarier and more intense!". The game may be suspenseful, probably more due to the fact that I'm forced to move around the place like an old Russian tank even from the slowest of enemies.

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Media_Master

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Edited By Media_Master

Awesome!

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giyanks22

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Edited By giyanks22

I didn't love the demo but  i trust GB, so I might look into this.

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mad4it89

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Edited By mad4it89

Excellent review Brad.

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ArbitraryWater

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Edited By ArbitraryWater

I was fully expecting 4 stars. How surprising. Good review.

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yagami

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Edited By yagami

Awesome review B~rad! Hope for a video review later this week or beginning of next?

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Lind_L_Taylor

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Edited By Lind_L_Taylor

I'm surprised. I watched Brad play Watchmen: The End is Nigh in the video they have at GB (it was Brad wasn't it?) & he couldn't play that game for shit. Whereas I was sweeping up on the Watchmen demo.  However, I tried the demo for RE5 on the 360 & the controls for awful! I was expecting a review to represent that. However, Brad seems to have moved through it with the greatest of ease.

So either the release version of RE 5, the developers have either fixed the
controls, or the RE 5 game is easier for someone who has played previous RE
games in the series. I've never played RE in any form & based on the demo, the
way to move the gun around to shoot at zombies, I've found to be extremely
difficult. It's like no game I've ever played & I feel I'm pretty experienced with
first/third-person shooters.  You would think there wouldn't be a learning
curve associated with a shooter game in this day & age.


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PlatypusPlatoon

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Edited By PlatypusPlatoon
Trying to get her to give you a grenade while she's being eaten alive by a giant zombie dog is a dicey prospect at best.

I lol'ed.
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lamegame621

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Edited By lamegame621

WooT!

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deactivated-6296e29cde7c5

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@GioVANNI

Oh ok, but still. ;) I personally think Too Human merits a 3 at most.

@huner

That's what I'm trying to say! I too was on the fence about getting it.
In the end the only opinions that mattered was GB's, and my impressions from the demo, (and the fact that I'm a huge RE fan!).

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bluemanrule

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Edited By bluemanrule

It's good to know that this game is a legit hit.  I can't wait to go pick up a copy tonight after work.  I'm gonna play for a while.  Great review, as always.

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eternaLightness

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Edited By eternaLightness

can't wait to get my hands on this game baby!

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Ujio

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Edited By Ujio

Great review. I noticed at the end you termed it as "action game" instead of "survival horror." I'm really considering picking this up. Gonna call my best-friend and see if he wants to get it as well so we can play co-op togther.

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Matt_

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Edited By Matt_

I was doubting getting this but after reading I was sold on it. I loved RE4.

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Mushi

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Edited By Mushi

I was so turned off by the demo and it's lousy controls that I decided to take a pass on this one. I loved RE4, what  happened?

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AutomaticSnake

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Edited By AutomaticSnake

5 out of 5? wtf? I never knew a game with shit gameplay, animation, no physics, repetitive non stop brain dead shooting would get a 5/5. Giantbomb reviews are now officially shit.

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Turducken

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Edited By Turducken

This review is garbage if you ask me.  The crappy controls should be enough to downgrade it from a five.  I could understand a 4, even though I personally wouldn't give RE5 that high a score, but a 5/5 just seems like Brad got caught up in the hype of it all and didn't realize the flaws with the game.   I mean, the controls weren't updated at all, the AI for Sheva sucks, and the inventory can ONLY be used in real-time (bad AI + real-time inventory = needless deaths).  Seriously,  It should have received somewhere between 3 and 4 stars.  I can't believe I am saying this, but X-Play's review was actually BETTER.

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thiago

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Edited By thiago

It seems that Capcom is just trying to make some easy money with a known franchise. Transforming it into an action game and adding co-op screams "reaching out for Westerners" in the mind of some Japanese executive.

This is not Resident Evil. It doesn't mean it sucks, but the title of the game is deceiving.

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DaemonBlack

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Edited By DaemonBlack

Great review Brad, pay no attention to the shit talkers.

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OmegaPirate

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Edited By OmegaPirate

What on earth is happening to you guys? bitching and moaning -you dont like the review or game thats fair play but slagging down a whole site just because your pre-pubescent cock sucking mind cant get its head around the fact that somebody has a different opinion to yours - is insanity - good luck in the real world asshats.


On topic, im a little saddened to hear of the frame rate stutters, especiaally seeing as multiplats have been good for some time now - but i only have a ps3 and have went ahead and picked it up anyway

*love resi 4* check
*Love shooting* Check
*Love awesome graphics and animation* Check

Cant wait to get cracking
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RHCPfan24

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Edited By RHCPfan24

I am glad this game is great. I can deal with the controls because I <3 RE4, and this should be more of the same but improved in ways. I can deal with a bit of antiquity if it means great action.

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jimmdogg

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Edited By jimmdogg

How does it compare to Dead Space?

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Whisperkill

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Edited By Whisperkill

I actively dislike RE5

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Naoto

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Edited By Naoto

Video review?

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NickM

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Edited By NickM

You go Brad!

And remember kids, they are opinions not facts.

Good night and have fun at diner.

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DukeTogo

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Edited By DukeTogo

The bitch ruins it, just like they always do.  Sorry, this game is going to be joining RE3 in the "few RE games i don't like" bin.

AI partners never work, and forcing you to play with someone else is something I don't agree with.  The other character should have been an option, not a necessity.

At least I've got $60 to spare this week, maybe Madworld.

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Skillface

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Edited By Skillface

Games are meant to be fun people.. if it's not for you then it's not for you.

Stop taking it so damn seriously.

Oh and by the way, if you haven't played the game, your opinion is invalid and you have no right to call it shit OR good.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

I hears Madworld also sucks. LOL.  I think I'm going to look at getting a few games I didn't get from last year, like SR2, GoW2, Mirrors Edge, etc.

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Colonel_Fury

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Edited By Colonel_Fury

I'm about an hour into it. Its okay so far but I wanted more from it.

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Jared

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Edited By Jared

Great review Brad, excellent writing. I picked this game up today at Toys R Us, free $20 gift card with purchase!!!

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Lazyimperial

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Edited By Lazyimperial

Now now DukeTogo, the ladies don't always mess things up. Alyx from Half Life 2 was pretty awesome, and Liara's biotic powers in Mass Effect were very useful.

*mumbles something about that worthless Farah of PoP and how it took some effort to think up a second positive example*

But yeah, not always. :P

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Renegade

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Edited By Renegade

This is an extremely well written review. I've never played an RE game before, but after all I've read and heard about the game, I think now may be a good time to dive in.

On a side note, I think everyone needs to STOP LOOKING AT THE SCORES AND READ THE CONTENT. You will get a better understanding of what the game has to offer if you read the content, rather than just looking at the summary/score. In my opinion, I think GB should just get rid of the star system (or any scoring system) and just let people read the reviews and make their own judgement.

It's an OPINION people. Putting a number on an opinion is already absurd, so stop complaining about 'Well I think this is a 4/5' or 'NO WAY! You gave such and such game a 4/5 and this one's a 5/5?! whattt?'. Read (or watch) multiple reviews, get a good feel for what the game has to offer in terms of play style, then decide if it's for you. Stop putting so much weight into the number/amount of stars a reviewer denotes to a title.

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AURON570

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Edited By AURON570

i had a good feeling about this game!

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Brackynews

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Edited By Brackynews

My biggest complaint with the classic RE inventory system has always been the lack of a keyring.  GET A DAMN KEYRING!  It is not harder to hold a key than a shotgun... the keyring could dangle from the damn shotgun... arrrg.

Besides, so many of the puzzles involve big hunks of jewelery or pottery or whatnot.  A keyring is practically throwing us a bone.
Ah well, I think I need to play some RE4. :)

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Tony1661

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Edited By Tony1661

honestly, im kinda aggrivated that big games such as resident evil 5 dont have video reviews... i really dont wanna read the review and would rather watch it... definately makes me turn away  from giantbomb and go to other sites!

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Brad

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Edited By Brad

Video review coming as soon as possible. There's only so much Vinny to go around, unfortunately. Please bear with us.
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Treppass

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Edited By Treppass

im on to chap 3 and im really enjoying it. though you are right, trying veteran with AI is not a good idea. think im going to have to start again on normal.

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Kazona

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Edited By Kazona

Heh. With all the negative shit I'd been hearing and reading everywhere I felt like this was going to be a huge dissapointment even for RE fans. Guess you really gotta take things with a grain of salt.

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TheIneffableBob

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Edited By TheIneffableBob
LOL.
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byongping_suzahulu

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12 hours is all i need to know

ill pick it up used on ebay in a few months (and resell it after beating it ) cause im cheap like that

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AV_Gamer

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Edited By AV_Gamer

I heard the game was just like Resident Evil 4, but worst. It's shorter and the AI isn't any good.

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MKO619

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Edited By MKO619

what score do you thing Jeff would of gave RE5?

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KingX

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Edited By KingX

sad to read that they have managed to mess up the Framerate on the ps3 version, a game like this one have no excuses to run better or worse on any console.Quit being so damn lazy and make the games optimal for each system! We the consumers pays you the money to do so.

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LiveOrDie1212

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Edited By LiveOrDie1212

@ MKO619

we'll never know, because Jeff will never play RE5, even if there's a gun to his head.

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MordeaniisChaos

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Edited By MordeaniisChaos

I absolutely LOVED the demo, but I noticed something odd. Playing with a friend seemed, oddly enough, almost twice as difficult as going it alone. Admitably, I only played solo twice, after we had spent a large amount of time trying to figure out how to take down the big baddies, but still, Ithought that was a bit odd. I'll have to see if thats going to be the same with the full game or not, assuming one of my friends gets the game.
Great review though, it confirmed it as a must get for me, although I was pretty much decided befroe, I know I have to get it now.
Personally I think not moving and shooting at the smae time wrks really well, especilaly when you think about how hard it is to shoot when your going more then 2 mph. Running around and trying to shoot a fully automatic weapon isn't going to give yo ua hell of a lot of luck, no matter how much ammo you spray out, atleast not in reality. PLus it certainly helps the frantic feeling to gameplay when your not doing so well.

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hanktherapper

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Edited By hanktherapper

I don't know. I've never enjoyed a Resident Evil game.

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uskomaton

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Edited By uskomaton

I tried the demo, it was just as clunky as the older ones, I still can't get past the shitty controls.
Maybe I'm too picky, but I wanna be able to pick up a game and play, not spend the first hour
trying to learn the controls cos they are too stuck in the past.

And it has no zombies, booo!