Solid list of changes, curious how cockpit view is going to be in VR!
DESIGN & BALANCE
- "Prototype" racecrafts available to all players, regardless of level and unlocks, in online races and quick races
- Equalized Powerups and powerups upgrades between player and AI
- EMP Sphere radius enhanced, slowing-down effect amplified for players that are hit, boost reduced
- Energy Drainer effect amplified
- Augmented Propeller slightly nerfed
- Hardened Hull passive powerup also increases automatic health regeneration
- Overloaded Energy Turbine also increases turbo boost power
- Gold rewards for multiplayer races has been reduced
- Added visibility on ship upgrades and powerup levels in the multiplayer lobby and other lists
- Added a minimum racing time before the event gives out base reward
BUGFIXES
- Fixed bug for which the Steam overlay would not appear when the Oculus is connected but not used
- VR optimization work
- Bit of tuning for error correction and teleportation in multiplayer
- Game now saves ship colors
- Fixed bug for which joypad vibration would stop working after restart
- Fixed achievements related to unlocking powerups and ship upgrades
- Fixed flap animation for Lunare Scuderia
- Minor localization fixes
- Fixed bug for which the wrong ship would be saved in quickrace records
- Fixed bug for which VSync option would get ignored/reset every time the game would start
- Fixed missing resolution 720p
- Adjusted wrong track widget for Ghibli & Sirocco, and fixed swapped track description for Explorer and Speedway.
- Fixed some of minor localization issues.
VISUALS
- Cockpit camera
- Health bar now blinks on all HUDs during health regeneration
- Added more ship color palettes
- More fixes and optimizations for portals
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