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ValorianEndymion

User review which I have written for Undernauts - https://t.co/MZgBTfZnj1 #review #gamereview

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GOTY (2020) Final Form

This year, well was this year. But at least I was able to do a couple of stuff which I planned but keeping delaying it a lot.

First I was able to write a series of blog posts about the Might and Magic franchise, focusing on the previous games and how they related with Might and Magic X.

Might and Magic

Part One: Might and Magic X — An Fitting End? Part One

Part Two: Might and Magic X — An Fitting End? Part Two - The Early Games

Part Three: Might and Magic X — An Fitting End? Part Three - The 3DO Era

Part Four: Might and Magic X - The End (Part 4)

Also I was able to start to write about other game which I keep returning and leaving it over and over again, the Korean MMO, Granado Espada. This should be a four part series and the last one, well might take a while, but in the meantime, why not check the previous ones?

Granado Espada

Part One: Granado Espada Overview

Part Two: Granado Espada - Visuals (Early Game) and a bit of Music

Part Three: Granado Espada - Issues and bits of Progress

Part Four: One day maybe.

Honorable Mentions:

  • Total War Three Kingdoms DLCs (Mandate of Heaven and World Betrayed).
  • Langrisser I and II
  • Wizardry Labyrinth of Lost Souls
  • Total War: Troy.

List items

  • Crusader Kings III is somehow at the same time,this is Paradox most stable and flawless launch but also an amazing sequel over a game, which was already great.

    Almost everything that could be improved was and the new elements, such as the character models, stress system, knights work really well.

  • When this game came out it had a rough start with a fair share of technical issues plus some strange design decisions. However, most is solved by now and despite this I found myself really enjoying this game, combat is maybe the best of the SAO games and overall pace and rhythm is very good.

    But something, which I can't say it is intentional or not, is despite having some typical open world mechanics and designs, which for a SAO game make sense for them being there, Alicization isn't an open world game in the normal sense of the word, but split in several areas of different sizes. Meaning the pace is quite fast, because the said maps aren't too large and the open world quests are shorter. But even more, this smaller maps have way better design, so unlikely many more true open world games, you sort want to explore the maps and to the stuff.

    That said the game is sort confused if wish you to play as Kirito or create a custom character, as the story largely implies you are him but also there is a whole mechanic about other players (and that is the reason you can make a custom character) begin there.

  • If I could use a single word to define this game, the word would be “charming”, from character designs, humor, visuals, funny mechanics, such as the B.A.N.D system or the Bond System, this Jrpg very charming. To make even better, the game pace and rhythm is pretty good, as the combat system is fast and maps aren't too large.

  • If you put side by side with the other Science Adventure game from Mages, Robotics; Notes is maybe the more lighthearted of them, but they still manage to deliver it punches when it needs.

  • Troubleshooter is an amazing game, it like XCOM meet Anime and also meet tons of mechanics and somehow it all work really well.

  • While a lot of crpgs try to follow the concepts and ideas of Planescape, Disco Elysium is the one that not does that with success but goes even beyond it and does deliver something unique.

  • While my first attempt at a Slitherine game was Pike and Shot, the game didn't click with me initially, later I decided to give Field of Glory II a try, it took a few tries and a reading the manual to get it right. The thing is this isn't an over difficult game, but it is a more traditional wargame and therefor, use some mechanics/concepts which might be unusual at first, such as Cohesion, Points of Advantage... But like I said, it is not hard, the game UI does explain well most of the stuff you need.

    Anyway, I enjoyed it a lot during this year. It does capture really well the concept of you having lines and positions in battle, where you might be winning at the center but losing at the left flank. Or maybe you are winning at the flanks and trying to turn and envelop the enemy line.

  • Mechanicus is a very good strategy game, where not only you fight as a less know W40K faction, but does possess a lot of cleaver ideas that fit the theme very well, from being able to customize your Tech Priests a lot (like a lot, from adding new limbs to all kinds of stuff), the game action point system to the game music, all fit very well.

  • Deamon X Machina captures very well the feeling/aesthetics of anime mech, so you have the fast movement, melee weapons (even some laser swords) and more missiles that you can ask for. Plus the pc port is very good.

  • Do you want a game about the French Revolution? I got one for you plus some amazing art and pixel art and some excellent tactical battles.