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Mathurin47

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2021 Weekly+ Game Challenge

Time to clean out the backlog with another weekly challenge. 52 games was successful, so that goal this time is 52+26. 3 games every two weeks. Once again these will be short games since I'm also engaged in another gaming challenge with a friend and I exclude these games from that.

List items

  • A humorous point and click starring a detective who happens to be a frog. Writing was on par with first game, but the game element felt more confined and linear. I will now wait for Frog Detective 3: Corruption at Cowboy County.

  • I never knew anyone with a Neo Geo, nor were there any Neo Geo arcade machines in my little town. So my knowledge of that system is largely limited to magazines of the era. I played through Metal Slug 3 in my last challenge and now I've beaten 2. Took 25 continues which is about 75 lives.

  • The first hidden object game of the year. Grabbed a ton of them in a few cheap bundles.

    This one's not bad, a few of the puzzles were a real pain, but the hidden object and point-and-click sections were fine.

  • Thought it was just a narrative game, but there is some (awkward) driving involved. Got a bad ending (D) and a better one (A). Seen enough of it for now, but would eventually like to see more of the endings.

  • A few spots had me stumped for awhile until I found the random item I overlooked, but overall the point-and-click was pretty straightforward. I missed the way Mind Snares

  • A bit of a one-trick pony, but it does throw in some minor puzzle solving along the way. The more stuff you drop in the hole, the bigger it gets and the more stuff you can swallow. The story bits are humorous and break up the stages pretty well. I enjoyed my 2 hours with this game, though a little disappointed the achievements never popped. Game pass bug?

  • Another hidden object game. A few of the late game puzzles were annoying, but I otherwise enjoyed this one.

  • For a game that bills itself as a nonviolent 3D platformer, I sure had to fight those controls. Movement felt very stiff and the WASD+mouse did not help at all. Otherwise, it's a cute little platformer that can be fun to play.

  • A relaxing way to spend an hour or so. Did as many sidequests as I could on my way up the mountain, but I'm sure I missed quite a few things.

  • A humorous collection of mini-games. Enjoyed the personality of each of the many characters. There were a few annoying games, but most were good. I did not expect to be forced to learn sliding block puzzle strategy, but I wanted that last puzzle piece.

  • Definitely the shortest and most focused of the hidden object games I've played so far. Searches were limited to 3 rooms at most and the run took only 2 hours. A few head-scratchers here and there, especially the last object you need.

  • I really enjoyed the first few levels. I could feel myself improving as I replayed the first level a few times trying to figure out the lives, continues, and credits, along with getting controller support on P1 without bringing in P2. It was a real pain to get it setup the way I wanted it.

    Once I got the into the later stages, the quarter munching began.

    I still had fun with it, though it felt like late game foes were one-shotting me.

  • This was not what I was expecting. While I have not yet played Thimbleweed Park, I know what it is. I thought this would be a much shorter version of that. It was not. Instead you are given 5 things to photograph. Some are obvious, some are not, and some require a specific sequence of events to set up.

    The ending and some of the events going on in the background make me think I should have played Thimbleweed Park first.

  • A puzzle game that has you rearranging panels to get your spy from one side of the page to the other. It does some interesting things with the gimmick and ends just as it starts to overstay it's welcome.

  • I got the side-scrolling shmup I was expecting. What I was not expecting was very bad (good?) Engrish and the constant berating I received after every death. Or that final boss. What the heck!

  • What a very different shmup from Blazing Star. While the difficulty still ramped sharply as I neared the end, I didn't get the feeling that Ironclad actively wanted me dead. Plenty of replay potential with multiple paths, but not sure the game interested me enough to try them.

  • Seeing Apogee pop up certainly brought back memories from my early computing days. For a Mario Kart clone, it's actually not bad, but I'd rather play Mario Kart.

  • More Neo Geo action courtesy of Twitch/Amazon. Feels like it should be a twin stick shooter as firing locks you direction in.