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The Daily Commute: Ninjatown

Brad Shoemaker
Commentary
Curse you, flying devils! I didn't build enough forest ninjas.
Almost since the first of the month--around the time we started back to work after the holidays--I've been playing Ninjatown on a pretty much daily basis.

I'd heard that the game was basically just another tower defense knock-off, and...well, yeah, it is. I thought Pixeljunk Monsters was the last one of those games I needed to play, but at roughly 70% of the way through Ninjatown, the game is still throwing new unit types, mechanics, and interesting uses of the mic and touch screen at me. The character designs and special powers are all cleverly designed and charming. Heck, it's good enough that it got me to stop playing Chrono Trigger (temporarily, I hope). Sounds like it warrants a review, huh.

Plus, and perhaps most importantly, each mission--if I'm playing well--is just about exactly the length of my daily bus ride to work and back. It's been such a reliable bite-size time killer, I'm going to be sad when I get through the last few levels. And I suspect the lack of an in-game mission editor or at least a random level generator will be suddenly more conspicuous at that time.

This is the first time in a while that I've really played a portable game when it was supposed to be played--that is, when I'm in transit to somewhere. According to this survey Kotaku reported on a few months ago, that's common; most people apparently use their portable game systems primarily in their own homes. But when I'm at home, I'd rather play a game on the big television. Which means for a while I just wasn't playing portable games...ever. And that's no good.

What games have been keeping you company on the bus or train lately? Where else do you play a handheld? Do you even manage to play portable games at all to fill in your downtime?