
Hey, great work, guys. Going negative and talking a bunch of mess about the company who makes the game you think should have been made on the PC totally makes you sound like an official organization that should be trusted, and not like a big bunch of jerks.
Stude spends his days as a director at Intel, where he works in the Gaming Program Office and, also according to the PCGA site, works with game developers to ensure their games are optimized for the PC. So maybe LucasArts' official stance, that they didn't want to develop a game that had to work on a wide range of equipment and give some people a sub-par experience, just struck him funny. After all, they could have come to him for help.
Anyway, his response to that from the Videogamer interview came out as...
"That's not an educated answer. In the last several years there have been at least 100 million PCs sold that have the capabilities or better of an Xbox 360. It's ridiculous to say that there's not enough audience for that game potentially and that it falls into this enthusiast extreme category when ported over to the PC. That's an uneducated response."
OK, so far, so good. He's probably correct there. But then he just starts to sound like an ex-girlfriend or fussy child with "fine, we don't want you anyway" tactics like...
"LucasArts hasn't made a good PC game in a long time," he said. "That's my opinion. They make some pretty good games for the Wii, you know those little sticks you wave in the air, that seems like a natural fit for a lightsaber game, sure. But I think the last good PC game they made was probably Jedi Knight 2, and even their strategy games weren't that great. So I can understand why they would make that call.
Way to go from "THEY SHOULD HAVE DONE THIS" to "MAN WE DON'T WANT THEM ANYWAY MOST OF THEIR GAMES ARE BAD" in the course of one teaser article! I mean, hey, let's just ignore the part where putting out a single-player-only game on the PC like The Force Unleashed is like slapping an invisible sticker that only the unscrupulous can see on every version of your game that reads "just pirate the PC version instead." Perhaps that will be addressed in the full interview, which is to be posted later this week.
I would think that an alliance focused on the development and promotion of the PC game would be off in a bunker somewhere, trying to figure out how to solve all the DRM issues that people have been complaining about lately. Or maybe trying to come up with decent guidelines on how to be more accurate with the required and recommended hardware specifications on game boxes. Or, you know, maybe giving Stardock's Bill of Rights for game players a good, hard read.
What do you think? Do you think doing a PC version of The Force Unleashed would have been a good idea? Or do you think that a release like that would have just increased piracy and lowered the sales of every other version of the game as a result?