
The Escapist picked up a little e-mail exchange between an iPhone gaming site called APPera and Audiosurf's lead developer Dylan Fitterer, where APPera essentially asked "hey, does this mean that you're going to do Audiosurf for iPhone now?"
They got a reply...
WooHoo!
I’m on it.
I ran into Dylan briefly at this year's SpikeTV Video Game Awards, where Audiosurf was straight-up robbed in the Best Independent Game category. We talked quickly about the iPhone and the potential for having Audiosurf all up in your pocket, but the library access was, obviously, a huge stumbling block. With that potentially out of the way? Dude, yes.