Overheating
Concept »
Overheating in video games involves guns and vehicles experiencing an increase in temperature leading to reduced efficiency or accuracy, damage or even destruction.
Wiki edit history
Edit # | Submitter | Type | Comment | Sent for moderation | Points | Status |
---|---|---|---|---|---|---|
278024 | Panteon00 | Game | Melee https://youtu.be/ShoLFmIMRss?t=6300 Multiple Gameplay Perspectives https://youtu.be/ShoLFmIMRss?t=3113 https://youtu.be/ShoLFmIMRss?t=5416 Platform Exclusive https://www.giantbomb.com/covert-ops-nuclear-dawn/3030-18354/releases/ Multiple Discs https://www.giantbomb.com/images/1300-863664 Save Point https://youtu.be/CY765Rqq6f4?list=PLJw500QNRAdBCeOegnSR0J8GU5SzsHwdQ&t=464 Alert https://youtu.be/rtGoGGibmX4?t=3852 Message on the Wall https://youtu.be/rtGoGGibmX4?t=3357 Hanging https://youtu.be/ShoLFmIMRss?t=5223 Blood Type https://youtu.be/ShoLFmIMRss?t=4005 Upgradeable Weapon https://youtu.be/rtGoGGibmX4?t=10780 Game Over https://youtu.be/bT1awRWodKI?t=100 Overheating https://youtu.be/ShoLFmIMRss?t=3113 Lower-right corner Turret Sequence https://youtu.be/ShoLFmIMRss?t=3113 Dual Wielding https://youtu.be/ShoLFmIMRss?t=6609 Hidden Door https://youtu.be/rtGoGGibmX4?t=21628 Countdown Timer https://youtu.be/ShoLFmIMRss?t=10085 Helicopter Boss https://youtu.be/ShoLFmIMRss?t=11320 Bomb Disposal https://youtu.be/ShoLFmIMRss?t=10697 Helicopter Crash https://youtu.be/rtGoGGibmX4?t=26237 | 03/16/24 02:43PM | 40 | done |
107933 | Velutha | Game | 04/17/20 10:11AM | 60 | done | |
28452 | raidensnake9471016 | Concept | 11/12/18 04:06PM | 2 | done | |
27362 | raidensnake9471016 | Concept | 11/05/18 02:40PM | 4 | done | |
25612 | Marino | Concept | 10/28/18 05:00AM | 1 | done | |
25611 | Marino | Concept | 10/28/18 04:58AM | 2 | done | |
25610 | raidensnake9471016 | Concept | Guys the overheating concept was first seen in 1981 Astro Blaster, I simply read it on that game page. It predates Parsec by more than a year. | 10/28/18 04:20AM | 0 | done |
25609 | raidensnake9471016 | Concept | 10/28/18 04:19AM | 0 | done |
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