Neverwinter Nights 2
Game » consists of 7 releases. Released Oct 31, 2006
The sequel to Bioware's Dungeons and Dragons PC role playing game of 2002, Neverwinter Nights 2 puts the player in the role of a peasant that must realize his importance in the world through an epic adventure.
Rolling through NWN2 (04): Now with actual screenshots!
So anyways, Fire Dude and co. were on their way to Neverwinter to do something or other with a silver shard when their route of access was blocked by Lizardmen (Lizard Peoples? Lizard Persons?). Going to an abandoned castle, my party ran into two minor sidequests (if some random dialog boxes that don't require you to go out of your way to do anything different can be counted as sidequests. Lazy) of people we had to convince to go back to Highcliff. First, we ran into a dude who was running away from his evil wife or something, I talked him into going back and being the Lawful Evil (tm) jerk I was I told him that I wouldn't tell his wife why he left and when I got back immediately told her for cash and EXP. 3 points towards evil. Then we ran into some kids and scared them straight, gaining an alright magical amulet as a reward (+1 CON and +1 to all saves? Sure)
These paltry excuses for sidequests aside, my party made their way to the ruined castle where we ran into one of the Lizardmen fighting zombies. I didn't kill him, although I was considering it, and then we teamed up to save the rest of his clan from the Zambies. Once again, allow me to emphasize that you shouldn't make a character who's abilities don't work well against undead (anything to do with critical hits, flanking, or sneak attacks which is great because the Swashbuckler is 2 for 3 in that category), because there are apparently a lot in this game, but we steamrolled them anyways thanks to the fact that I tweaked Elanee's AI so she doesn't waste her call lightning spell on the first enemy she sees. Still not a great character though, lecturing me on being nice and caring about others. In short, we saved the Lizard Dudes, talked them into peace, and got to Neverwinter.
But of course, the game couldn't resist doing foreshadowing, with a mysterious figure murdering a nobleman (Hint: He's probably the bad guy) and when we got to neverwinter we made our way to my character's "Uncle" Duncan who gave us the other shard and introduced us to Sand, a sort of creepy elf wizard with an inflated sense of importance. I know he's a party member later on, and he seems like the kind of asshole that would fit into my already self-serving posse. And now, I have to get into the Blackwater district, which I remember from the first game as "One of the parts where you do something Bioware esque". In a choice that is one of those "video game moral choices", I am given the blatantly lawful choice of working for the City Watch or the blatantly chaotic choice of working for thieves. My character is Lawful. Guess how that's going to turn out?
And that's where I stopped for today. The game is at the very least getting more interesting, as I'm now in a position character wise where I can do some damage (ironically, being that it would take me more than half of all of Temple of Elemental Evil to get to Level 6) and maybe the plot will actually develop other than some vague things I asked my uncle Duncan and Sand. Maybe. Hopefully. No doubt I will have to get into the Blacklake first.
So anyways, Fire Dude and co. were on their way to Neverwinter to do something or other with a silver shard when their route of access was blocked by Lizardmen (Lizard Peoples? Lizard Persons?). Going to an abandoned castle, my party ran into two minor sidequests (if some random dialog boxes that don't require you to go out of your way to do anything different can be counted as sidequests. Lazy) of people we had to convince to go back to Highcliff. First, we ran into a dude who was running away from his evil wife or something, I talked him into going back and being the Lawful Evil (tm) jerk I was I told him that I wouldn't tell his wife why he left and when I got back immediately told her for cash and EXP. 3 points towards evil. Then we ran into some kids and scared them straight, gaining an alright magical amulet as a reward (+1 CON and +1 to all saves? Sure)
These paltry excuses for sidequests aside, my party made their way to the ruined castle where we ran into one of the Lizardmen fighting zombies. I didn't kill him, although I was considering it, and then we teamed up to save the rest of his clan from the Zambies. Once again, allow me to emphasize that you shouldn't make a character who's abilities don't work well against undead (anything to do with critical hits, flanking, or sneak attacks which is great because the Swashbuckler is 2 for 3 in that category), because there are apparently a lot in this game, but we steamrolled them anyways thanks to the fact that I tweaked Elanee's AI so she doesn't waste her call lightning spell on the first enemy she sees. Still not a great character though, lecturing me on being nice and caring about others. In short, we saved the Lizard Dudes, talked them into peace, and got to Neverwinter.
But of course, the game couldn't resist doing foreshadowing, with a mysterious figure murdering a nobleman (Hint: He's probably the bad guy) and when we got to neverwinter we made our way to my character's "Uncle" Duncan who gave us the other shard and introduced us to Sand, a sort of creepy elf wizard with an inflated sense of importance. I know he's a party member later on, and he seems like the kind of asshole that would fit into my already self-serving posse. And now, I have to get into the Blackwater district, which I remember from the first game as "One of the parts where you do something Bioware esque". In a choice that is one of those "video game moral choices", I am given the blatantly lawful choice of working for the City Watch or the blatantly chaotic choice of working for thieves. My character is Lawful. Guess how that's going to turn out?
And that's where I stopped for today. The game is at the very least getting more interesting, as I'm now in a position character wise where I can do some damage (ironically, being that it would take me more than half of all of Temple of Elemental Evil to get to Level 6) and maybe the plot will actually develop other than some vague things I asked my uncle Duncan and Sand. Maybe. Hopefully. No doubt I will have to get into the Blacklake first.
@Video_Game_King: ArbitraryFire would probably be my evil twin. Along with ArbitraryWind, ArbitraryEarth, ArbitraryLight, and ArbitraryDark. But yes, creative or appropriate naming is not a gift I have when it comes to RPG characters.
I'm too lazy to Photoshop something, so here's what I assume is the Arbitrary Family:
Yes, you are Katara, because it's better than some dick in the North Pole, or a dad who only appears for, like, one episode.
@Bucketdeth: I found what I played of the first Neverwinter Nights to be everything that was wrong with Bioware or D&D games in general. So I guess I prefer this one simply by value of having a party of characters under my direct control instead of a CPU hireling of questionable intelligence, not to mention a plot that at the very least feels sincere, even if it is already piling up on the cliches.
@Video_Game_King: I'll accept that, even though I'm not a girl, nor am I the biggest fan of Avatar: The Last Airbender (or James Cameron's Avatar for that matter). For a kid's show? Sure. It's not art, but I understand why people like it. And, I'll have you know that Water Gensai are probably the dumbest elemental planetouched, because they look like fish people and their special ability that gives them the +1 effective level isn't great. Air Gensai are probably the best, generally speaking. +2 Int and +2 Dex at the cost of -2 Cha and -2 Wis. But my dude can make himself on fire, in a special ability that is already of questionable use this early in the game. Who cares? I'm not min-maxing. I picked my dude because he was fire.
Have you played The Witcher? Great choices in what I have played of that game so far. Really gray. Nothing like Bioware or Obsidian. Also, I've heard that Tactics Ogre for the SNES/PS1/PSP has a bunch of really difficult and gray moral choices. I've never really had to think hard about a choice in a western RPG. Heavy Rain on the other hand had me stumped a couple times. (I hope you got the double pun in that - it was quite clever) One time I literally just sat there for a minute and was like, "Shit." The choices really didn't have big enough consequences by the end, but the game really made you feel like some really simple choices had major weight. Personally I think the flaws outweighed the positives in the end, but as a taste of what Cage and team are capable of, it leaves me excited for where they will go from here.
@Raven10: I actually do own The Witcher (because: Steam Sales), though I'm pretty sure it won't run on my old-ass computer that barely meets the minimum specs for this game (checks specs for Witcher. Yep. No.) I've been meaning to play it once I get a better computer, which may happen as a graduation present or something. It intrigues me, although some have told me that the choices are occasionally presented in such a way as to make sure they are always "Damned if you do, Damned if you don't". Will check out eventually.
Welcome to the most tedious part of the entire game. Be prepared to run around doing your chosen faction's bidding for way longer than seems necessary. It's really kind of a drag.
" It's not art "Who was saying it was? Anyway, I probably have a joke about your character being on fire, but I can't remember any cultural references that fit.
I don't want to post spoilers but, you are a bit off on one part. Not gonna say which, because it's better to be left as a "small but pleasant" surprise.
It's nothing mind shattering mind you. Just nice.
Also one of the replies to you by another poster is kind of wrong by the same virtue.
I just finished this game yesterday and WORST END BOSS FIGHT EVER. It makes Alpha Protocol's bosses look well designed. Although after doing some research it is possible, it just requires very specific execution.
The amount of undead now starts to drop off, but you still run into them. And yeah since you never get a true cleric, the best class to choose seems to be cleric or cleric/fighter. But you'll soon get access to stone skin which makes the easy battles go even quicker and you'll get to see your entire party as rocks during cut scenes! But yeah the next section does seem to take forever.
" I just finished this game yesterday and WORST END BOSS FIGHT EVER. It makes Alpha Protocol's bosses look well designed. Although after doing some research it is possible, it just requires very specific execution. "Honestly don't remember the boss being all that difficult.
It was hard I admit, but not overly so imo.
The special spells you get make it very managable.
@owl_of_minerva: Oh no. How can anything be worse than Alpha Protocol's final boss? Do I have to run in and out of the room waiting for my chain shot to recharge?
@Abyssfull: That is kind of true in some way, with my constant references to this, Temple of Elemental Evil, and Icewind Dale always popping up, although in reality I've only played this game for like 7-8 hours and took a break for a while. I play other games too, last weekend I beat Resident Evil 5 on Professional and I'm probably going to play Resident Evil 4 again. It's just that writing about this game is probably the only way I can get anywhere with it, because otherwise I probably would've given up as soon as I had to restart the game. Also I have a secret desire to get to the top 50 bloggers on Ethan's data porn and this seemed like the best way to go.
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