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    Neverwinter Nights 2

    Game » consists of 7 releases. Released Oct 31, 2006

    The sequel to Bioware's Dungeons and Dragons PC role playing game of 2002, Neverwinter Nights 2 puts the player in the role of a peasant that must realize his importance in the world through an epic adventure.

    Rolling through NWN2 (04): Now with actual screenshots!

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    ArbitraryWater

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    Edited By ArbitraryWater
     The screenshots! They work!
     The screenshots! They work!
    Soooo, Neverwinter Nights 2. Is still a game. That I am playing. And I'm still telling you about it. Why? Because I can. And now that Steam allows for Screenshots, I can show you the silly things I talk about instead of just browsing the wiki looking for stuff that fits what I'm talking about. As a bonus, the screenshot key is also the quicksave key in game. So that's helpful as someone who doesn't save a ton. 
     
    So anyways, Fire Dude and co. were on their way to Neverwinter to do something or other with a silver shard when their route of access was blocked by Lizardmen (Lizard Peoples? Lizard Persons?). Going to an abandoned castle, my party ran into two minor sidequests (if some random dialog boxes that don't require you to go out of your way to do anything different can be counted as sidequests. Lazy) of people we had to convince to go back to Highcliff. First, we ran into a dude who was running away from his evil wife or something, I talked him into going back and being the Lawful Evil (tm) jerk I was I told him that I wouldn't tell his wife why he left and when I got back immediately told her for cash and EXP. 3 points towards evil. Then we ran into some kids and scared them straight, gaining an alright magical amulet as a reward (+1 CON and +1 to all saves? Sure)
     
     Hangin out in the castle and quicksaving at the same time.
     Hangin out in the castle and quicksaving at the same time.
    These paltry excuses for sidequests aside, my party made their way to the ruined castle where we ran into one of the Lizardmen fighting zombies. I didn't kill him, although I was considering it, and then we teamed up to save the rest of his clan from the Zambies. Once again, allow me to emphasize that you shouldn't make a character who's abilities don't work well against undead (anything to do with critical hits, flanking, or sneak attacks which is great because the Swashbuckler is 2 for 3 in that category), because there are apparently a lot in this game, but we steamrolled them anyways thanks to the fact that I tweaked Elanee's AI so she doesn't waste her call lightning spell on the first enemy she sees. Still not a great character though, lecturing me on being nice and caring about others. In short, we saved the Lizard Dudes, talked them into peace, and got to Neverwinter.
     
     I think he's the bad guy
     I think he's the bad guy
    But of course, the game couldn't resist doing foreshadowing, with a mysterious figure murdering a nobleman (Hint: He's probably the bad guy) and when we got to neverwinter we made our way to my character's "Uncle" Duncan who gave us the other shard and introduced us to Sand, a sort of creepy elf wizard with an inflated sense of importance. I know he's a party member later on, and he seems like the kind of asshole that would fit into my already self-serving posse. And now, I have to get into the Blackwater district, which I remember from the first game as "One of the parts where you do something Bioware esque". In a choice that is one of those "video game moral choices", I am given the blatantly lawful choice of working for the City Watch or the blatantly chaotic choice of working for thieves. My character is Lawful. Guess how that's going to turn out? 
     
     Dialog Options. Yep.
     Dialog Options. Yep.
    And that's where I stopped for today. The game is at the very least getting more interesting, as I'm now in a position character wise where I can do some damage (ironically, being that it would take me more than half of all of Temple of Elemental Evil to get to Level 6) and maybe the plot will actually develop other than some vague things I asked my uncle Duncan and Sand. Maybe. Hopefully. No doubt I will have to get into the Blacklake first.
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    ArbitraryWater

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    #1  Edited By ArbitraryWater
     The screenshots! They work!
     The screenshots! They work!
    Soooo, Neverwinter Nights 2. Is still a game. That I am playing. And I'm still telling you about it. Why? Because I can. And now that Steam allows for Screenshots, I can show you the silly things I talk about instead of just browsing the wiki looking for stuff that fits what I'm talking about. As a bonus, the screenshot key is also the quicksave key in game. So that's helpful as someone who doesn't save a ton. 
     
    So anyways, Fire Dude and co. were on their way to Neverwinter to do something or other with a silver shard when their route of access was blocked by Lizardmen (Lizard Peoples? Lizard Persons?). Going to an abandoned castle, my party ran into two minor sidequests (if some random dialog boxes that don't require you to go out of your way to do anything different can be counted as sidequests. Lazy) of people we had to convince to go back to Highcliff. First, we ran into a dude who was running away from his evil wife or something, I talked him into going back and being the Lawful Evil (tm) jerk I was I told him that I wouldn't tell his wife why he left and when I got back immediately told her for cash and EXP. 3 points towards evil. Then we ran into some kids and scared them straight, gaining an alright magical amulet as a reward (+1 CON and +1 to all saves? Sure)
     
     Hangin out in the castle and quicksaving at the same time.
     Hangin out in the castle and quicksaving at the same time.
    These paltry excuses for sidequests aside, my party made their way to the ruined castle where we ran into one of the Lizardmen fighting zombies. I didn't kill him, although I was considering it, and then we teamed up to save the rest of his clan from the Zambies. Once again, allow me to emphasize that you shouldn't make a character who's abilities don't work well against undead (anything to do with critical hits, flanking, or sneak attacks which is great because the Swashbuckler is 2 for 3 in that category), because there are apparently a lot in this game, but we steamrolled them anyways thanks to the fact that I tweaked Elanee's AI so she doesn't waste her call lightning spell on the first enemy she sees. Still not a great character though, lecturing me on being nice and caring about others. In short, we saved the Lizard Dudes, talked them into peace, and got to Neverwinter.
     
     I think he's the bad guy
     I think he's the bad guy
    But of course, the game couldn't resist doing foreshadowing, with a mysterious figure murdering a nobleman (Hint: He's probably the bad guy) and when we got to neverwinter we made our way to my character's "Uncle" Duncan who gave us the other shard and introduced us to Sand, a sort of creepy elf wizard with an inflated sense of importance. I know he's a party member later on, and he seems like the kind of asshole that would fit into my already self-serving posse. And now, I have to get into the Blackwater district, which I remember from the first game as "One of the parts where you do something Bioware esque". In a choice that is one of those "video game moral choices", I am given the blatantly lawful choice of working for the City Watch or the blatantly chaotic choice of working for thieves. My character is Lawful. Guess how that's going to turn out? 
     
     Dialog Options. Yep.
     Dialog Options. Yep.
    And that's where I stopped for today. The game is at the very least getting more interesting, as I'm now in a position character wise where I can do some damage (ironically, being that it would take me more than half of all of Temple of Elemental Evil to get to Level 6) and maybe the plot will actually develop other than some vague things I asked my uncle Duncan and Sand. Maybe. Hopefully. No doubt I will have to get into the Blacklake first.
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    Skald

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    #2  Edited By Skald

    Video game moral choices and some compulsory bad guy related foreshadowing IN A WESTERN RPG GAME.
     

    Kind of rote, and yet we're still doing it.

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    Video_Game_King

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    #3  Edited By Video_Game_King

    Your name is Fire, and your name is Fire? You are a man of simplicity.

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    ArbitraryWater

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    #4  Edited By ArbitraryWater
    @extremeradical: I'm alright with moral choice, but the only time I think it's ever done well is when it's two shades of grey, like between the Elves and the Werewolves in Dragon Age. But yeah. Villain foreshadowing. Since Joseph Campbell has made me sort of hate all works of fiction now that I realize they are all the exact same, It wouldn't surprise me if my character is going to be the "chosen one" as well. 
     
    @Video_Game_King: ArbitraryFire would probably be my evil twin. Along with ArbitraryWind, ArbitraryEarth, ArbitraryLight, and ArbitraryDark. But yes, creative or appropriate naming is not a gift I have when it comes to RPG characters.
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    deactivated-5c5cdba6e0b96

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    Have you played the First Neverwinter Nights? If so, which one do you prefer?

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    Video_Game_King

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    #6  Edited By Video_Game_King
    @ArbitraryWater: 
     
    I'm too lazy to Photoshop something, so here's what I assume is the Arbitrary Family:
    Yes, you are Katara, because it's better than some dick in the North Pole, or a dad who only appears for, like, one episode.
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    ArbitraryWater

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    #7  Edited By ArbitraryWater

     @Bucketdeth:  I found what I played of the first Neverwinter Nights to be everything that was wrong with Bioware or D&D games in general. So I guess I prefer this one simply by value of having a party of characters under my direct control instead of a CPU hireling of questionable intelligence, not to mention a plot that at the very least feels sincere, even if it is already piling up on the cliches. 
     
    @Video_Game_King: I'll accept that, even though I'm not a girl, nor am I the biggest fan of Avatar: The Last Airbender (or James Cameron's Avatar for that matter). For a kid's show? Sure. It's not art, but I understand why people like it. And, I'll have you know that Water Gensai are probably the dumbest elemental planetouched, because they look like fish people and their special ability that gives them the +1 effective level isn't great. Air Gensai are probably the best, generally speaking. +2 Int and +2 Dex at the cost of -2 Cha and -2 Wis. But my dude can make himself on fire, in a special ability that is already of questionable use this early in the game. Who cares? I'm not min-maxing. I picked my dude because he was fire

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    #8  Edited By Raven10

    Have you played The Witcher? Great choices in what I have played of that game so far. Really gray. Nothing like Bioware or Obsidian. Also, I've heard that Tactics Ogre for the SNES/PS1/PSP has a bunch of really difficult and gray moral choices. I've never really had to think hard about a choice in a western RPG. Heavy Rain on the other hand had me stumped a couple times. (I hope you got the double pun in that - it was quite clever) One time I literally just sat there for a minute and was like, "Shit." The choices really didn't have big enough consequences by the end, but the game really made you feel like some really simple choices had major weight. Personally I think the flaws outweighed the positives in the end, but as a taste of what Cage and team are capable of, it leaves me excited for where they will go from here.

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    ArbitraryWater

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    #9  Edited By ArbitraryWater

     @Raven10:  I actually do own The Witcher (because: Steam Sales), though I'm pretty sure it won't run on my old-ass computer that barely meets the minimum specs for this game (checks specs for Witcher. Yep. No.) I've been meaning to play it once I get a better computer, which may happen as a graduation present or something. It intrigues me, although some have told me that the choices are occasionally presented in such a way as to make sure they are always "Damned if you do, Damned if you don't". Will check out eventually. 

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    yinstarrunner

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    #10  Edited By yinstarrunner

    Welcome to the most tedious part of the entire game.  Be prepared to run around doing your chosen faction's bidding for way longer than seems necessary.  It's really kind of a drag.

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    Video_Game_King

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    #11  Edited By Video_Game_King
    @ArbitraryWater said:
    " It's not art "
    Who was saying it was? Anyway, I probably have a joke about your character being on fire, but I can't remember any cultural references that fit.
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    Tennmuerti

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    #12  Edited By Tennmuerti

    I don't want to post spoilers but, you are a bit off on one part. Not gonna say which, because it's better to be left as a "small but pleasant" surprise.
    It's nothing mind shattering mind you. Just nice.
     
    Also one of the replies to you by another poster is kind of wrong by the same virtue.

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    owl_of_minerva

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    #13  Edited By owl_of_minerva

    I just finished this game yesterday and WORST END BOSS FIGHT EVER. It makes Alpha Protocol's bosses look well designed. Although after doing some research it is possible, it just requires very specific execution.

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    #14  Edited By Yummylee

    Man, it feels to me like you've only been playing the same three or so oldies for the past forever :P Also whenever I heard Neverwinter Nights, I can't help but be reminded of the 'Nights' games on the Sega Saturn..

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    #15  Edited By endaround

    The amount of undead now starts to drop off, but you still run into them.  And yeah since you never get a true cleric, the best class to choose seems to be cleric or cleric/fighter.  But you'll soon get access to stone skin which makes the easy battles go even quicker and you'll get to see your entire party as rocks during cut scenes!  But yeah the next section does seem to take forever.

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    Tennmuerti

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    #16  Edited By Tennmuerti
    @owl_of_minerva said:
    " I just finished this game yesterday and WORST END BOSS FIGHT EVER. It makes Alpha Protocol's bosses look well designed. Although after doing some research it is possible, it just requires very specific execution. "
    Honestly don't remember the boss being all that difficult.
    It was hard I admit, but not overly so imo.
    The special spells you get make it very managable.
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    owl_of_minerva

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    #17  Edited By owl_of_minerva
    @Tennmuerti:  Had I known that you could replenish those special abilities it would've been fine, but without the healing/buffs and the combo attack trying to take on 20-30 of the boss in fragmented form was not cool. It was more poorly explained than poorly balanced, which made it more difficult than it should be.
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    ArbitraryWater

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    #18  Edited By ArbitraryWater
    @Tennmuerti:  Well, that's nice that at least one of my assumptions about the plot is wrong. For once, I'm not quite sure what's going to happen, even though I'm still sure I kinda know what's going to happen.
     
    @owl_of_minerva: Oh no. How can anything be worse than Alpha Protocol's final boss?  Do I have to run in and out of the room waiting for my chain shot to recharge?
     
    @Abyssfull: That is kind of true in some way, with my constant references to this, Temple of Elemental Evil, and Icewind Dale always popping up, although in reality I've only played this game for like 7-8 hours and took a break for a while. I play other games too, last weekend I beat Resident Evil 5 on Professional and I'm probably going to play Resident Evil 4 again. It's just that writing about this game is probably the only way I can get anywhere with it, because otherwise I probably would've given up as soon as I had to restart the game. Also I have a secret desire to get to the top 50 bloggers on Ethan's data porn and this seemed like the best way to go.

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