So, everytime I buy a game, first thing I do after I boot it up is going to options and set them to my liking. I allways disable auto-aim, because it just seems silly and in those games, where you can not disable it (talking about shooters obviously) I even felt it could make me miss (in specific cases like shootin a moving target, when I am subcounciously leading the target a bit but auto-aim just fucks the shot up).
I have finished CoD4, CoD WaW and MW2 on veteran, with auto-aim disabled, I just assumed it would move my crosshair to "stick" to my targets.
But now I have watched QL for Medal of Honor and I realised it actually snaps to a target when you go to ironsights! I know there was mention of this in old bombcasts (regarding to CoD series) but only now I realised all these years most of people must play it with this default setting: auto-aim on. It's really mindblowing, it looks like some cheat or mod to me!
Am I weird for wanting to beat the game(s) by actually aiming myself... because those games are about shooting...?
Do you use this feature?
Now I am scared developers will sometimes take the option to turn it off out, everything is streamlined and players often end up with less options because of this (no custom controls in 99% of console games is beyond me!), that would totally ruin it for me.
Also, is this in multiplayer as well (in CoD series?)? I not near my x360 to go and try it out right now.
I know I talk a lot about CoD in topic in MoH - but this is basically a bad CoD ripoff.
Medal of Honor
Game » consists of 22 releases. Released Oct 12, 2010
Step into the boots of Tier 1 Operatives Rabbit and Deuce in this modern take on EA's long-running Medal of Honor series; the game features separately-developed single player and multiplayer modes.
QL just blew my mind: auto-aim!
I remember a specific spec-ops mission in MW2 where you had to hold out against waves of enemies. They advanced through smoke screens to make it harder. Thing is, the smoke was moot because I would just keep entering and exiting iron sights and if I saw the ironsight snap to something, I knew an enemy was there and I would kill him. Yes, its an absolutely ridiculous mechanic that doesn't really add anything to the gameplay.besides letting me kill enemies I couldn't even SEE. I felt dirty after that.
" I thought Red Dead Redemption was strange in how you were able to lock on to targets, and played the majority of the game with it turned off. But then I turned it on and realized how easy it made things, especially hitting moving targets, so I left it on. "RDR was one of the easiest games I've ever played (with auto-aim on). They should have implemented a first-person view when aiming and got rid of auto-aim.
" @teh_pwnzorer: I never was able to play the MP in RDR because it always freezes on me in online, but what little I did play amazed me at how cheap it was. Literally was the single player game just mp. So cheap! "that's why there are modes with expert targeting only.
" @faustyn: as stated, I didn't get to play much so I'll have to take your word on that lol. I would get kicked from any game or mode and then get stuck in an infinite load screen. "oh. that sucks ;d well like i said there are many modes with expert targeting. it actually takes skill to kill someone in them which is always cool. shame that the whole red dead community sucks.
I don't really have any experience with this snap-to targeting, so I couldn't help but laugh when Jeff started doing the zoom-in-zoom-out dance to cycle through the targets in the MoH QL. I mean that's obviously how you play the game, given the snap-to mechanic, but it still looks ridiculous. Maybe they could somehow make it so you can snap-to the next target without coming up out of the sight (unless you can already do that?).
Literally the very first training section in CoD4 taught you how to snap to targets. I'm 90% sure they teach you the same thing at the beginning of MW2. You gotta pay attention.
The snap-to targeting is ultimately useful for the harder difficulties. It will never be in any multiplayer implementation of the COD series, and I imagine the Medal of Honor Series either, since it basically takes all of the skill out of the equation (the bane of multiplayer games).
On the topic of aim assist(different from the snap-to targetting), I believe you could turn it off in World at War in the single player and multiplayer, it makes it way harder to aim, overall (despite those instances when the game thinks you are aiming at 1 guy and you are actually aiming at the guy behind him and it moves the reticle in the wrong direction automaticaly).
"I remember a specific spec-ops mission in MW2 where you had to hold out against waves of enemies. They advanced through smoke screens to make it harder. Thing is, the smoke was moot because I would just keep entering and exiting iron sights and if I saw the ironsight snap to something, I knew an enemy was there and I would kill him. Yes, its an absolutely ridiculous mechanic that doesn't really add anything to the gameplay.besides letting me kill enemies I couldn't even SEE. I felt dirty after that. "
But it seems liked parts of that game were designed in such a way that it was essential to have that turned on.
And honestly I don't mind super gamey mechanics like that since, quite frankly, they do a much better job of simulating quick and sudden, though precise, movements a hell of a lot better than I can with an analog stick.
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