History recreated with digital interactivity
One of the first FPS games to take place in WWII (after 1990's Wolfenstein 3D), Medal of Honor ended up inspiring the creation of many other WWII action games in the future, good or bad. With an amazing and memorable orchestral soundtrack (courtesy of Michael Giacchino), good and challenging enemy AI, decent graphics, and interesting and often times hilarious cheat codes and secret multiplayer characters, this game is made a masterpiece. The levels have variable gameplay. Some levels require you to shoot your way through to complete your objectives, while other levels require you to sneak your way through, whether through stealth or subterfuge by disguising as a German officer. It also supports DualShock controllers, allowing for faster character movement. It's also one of the first games to use the right analog stick for aiming. However, the controls are kind of odd by today standards. The Crosshair (similar to the one GoldenEye 007) is available only if you keep a button or a trigger pressed (which changes according to the control configuration you chose) and can be moved around with one of the thumbstick while still keeping the button or trigger of choice pressed, meaning that you cannot aim accurately and moving at the same time. If you want a PS1 masterpiece, make it Medal of Honor. A notable fact is that the concept of this game was created by Steven Spielberg, known to have made Saving Private Ryan at the time.