I don't have an XBone and Killer Instinct; I have a PS4/PC and Mortal Kombat X. I love MKX, but hate the inevitable latency of online matches. This latency is not only a nuissence, but also a factor that can influence how the game is played completely from a strategic standpoint. It can also be a reason you drop quite a few combos which is critical in a combo heavy game like MKX. Listening to the BombCrew talk about the Shadow Fighters from Killer Instinct left me astounded that this isn't a standard in almost all fighting games that tout tight reflexes as a skill. This feature is much more attractive to me than latency matches online.
I should say that it is the concept that I am enjoying because in addition to not playing it, it is clear that it is not without its flaws. In the perfect world, the AI fights exactly like you, but as the crew stated, it takes multiple fights against all the opponents to truly end up proper. Even so, I think that this would only make me more excited to play the game itself; I would be constantly wanting to improve my AI, much in the same way that I get an itch to level up my characters in RPGs and what not. To add, the reward of training my AI character are raised exponentially by knowing that they would be fighting against other players. In a sense, the feature draws a positive reaction from me from even its flaw.
What do you guys think of the Shadow Fighter feature in Killer Instinct? Even if you have not played it, what is your opinion of the feature? Would you prefer this feature as is in Killer Instinct over online matches with latency? If not, what would the feature have to improve on or include, in your opinion?
*Is there a concept page for this? I couldn't find one, so if any mods know of it, could you please move this thread to that concept page?
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