PlatinumGames designer Atsushi Inaba has been speaking to EDGE Magazine about Infinite Space in it's latest issue.
“The biggest problem with Infinite Space was when SEGA undershipped the game and it sold out instantly! We lost the chance for a bunch of sales! Honestly, the reason that Infinite Space failed… It’s not right to say that it failed, because from another angle this is actually its greatest success: during production the scenario kept getting bigger and bigger, and so the ROM size started getting bigger, and the schedule got stretched as we added more and more. But in the end that’s what people loved about that game. So it’s difficult to separate the success and failure of that title, because they’re one and the same thing.” - Atsushi Inaba
The game sold under 40,000 units in its first week in Japan, and didn’t sell too well in North America also. It seems to me dear old Sega came close to ruining the future of two of their titles. Thankfully Bayonetta's overt quality has endured enough for Nintendo to take on a new game in the franchise, in contrast, I doubt we'll be seeing this game again.
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