Having recently gotten Colorado and Hokkaido, as I hadn't had them till recently... I think Colorado gets a bad rap. I think it is actually one of the more interesting environments to work in, and it isn't that different mechanically like some people seem to indicate [no civilians.... but it is all the same thing, get a disguise, then you can go into new areas, ect]. Really fun ways to to do things in that level. It is so open with so many things to do in it, but open in an interesting way to me. I think there are a few things that it does have a problem with, or increase the perception of a problem with it.
1. A big cool thing is that there are four targets in it, and pretty neat ones too. The downside is... that means you have the opportunities spread between the targets more, meaning for some of them there are only a few or even one opportunity around them. However, as I said in an earlier post [I think I did?] about marrakesh, there are in these levels actually quite a few cool scripted kills that are not listed as opportunities. The challenge list for colorado shows this off better than the opportunity list. Lots of cool ways to take guys out. If you are a new hitman player, seriously don't limit yourself to the opportunity list, there are often MANY more cool scripted ways to deal with that [of course also then any non scripted ways, but I am saying they def scripted far more than the opportunities list]. Some ways are things you do with the opportunity, that then lead to even further non-listed opportunities that you wouldn't expect most likely [Such as rose with the slurry pit, which I came upon by total accident].
2. Honestly, this is the one where it feels like it should allow you to dress up as two of the main targets after you kill them, if you do it secretly. Between the 3d printer face of sean rose, and the guy with the mask, the only problem 47 would have to do that would be needing a wig.... but that would be easy to contrive. Problem is, that probably takes a lot of resources, as to make that worth it you need to then have cool interactions AS those guys with other people which prob takes a lot more voice work and just general development work. Understandable it isn't there, but kinda feels like it is "supposed to be".
3. This has a similar problem as Sapienza, but it goes too far with it. Sapienza has the extra objective with the virus, which after a few times doesn't become much more interesting to take out. Colorado has this in a much worse way. After you get all 4 guys, you have to then get to the tornado shelter which as far as I can involve one of only two ways [please tell me if I missed something], and none of them are that super simple like sapienza shooting the rock up above. For most of the kills one of the ways is completely unreasonable as well [using his body]. The other way you just have to kinda sneak up there in an awkward way and print the thing. Finally, they then make you go down there, click all three of the prompts inside it, and then exit in only one way every time. There are challenges for other exit places, but you can only get the tornado shelter exit in the main mission. I would much rather have liked if they after doing the mission the first time just let you exit the mission after the four kills any way you want..... Like I don't need the tornado shelter story every time, and they as far as I can tell didn't even give enough interesting ways to get into the thing, or a simple way that isn't a touch tedious.
Overall though, I really like the map a lot! Just there are some odd parts about it.
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