I still fundamentally disagree with the current implementation of Hall of Faming cards, especially now that they're hitting a key class card. On the one hand, they don't know how to use the nerf hammer with a light touch anymore, so very few cards get the Knife Juggler "OK, this is still reasonable" treatment, and instead get the "this is now completely unplayable" treatment. So at least Hall of Faming a card preserves it instead of banishing it to oblivion. But what gets me is that they aren't rotating cards from expansions into Classic to balance out the removal. If every year they banish 3-6 of the actually-playable Classic cards into Wild, basically because "they're too consistently good or too good with an upcoming card, and we don't want to ruin them forever with a nerf", what is Classic even going to be in 4 or 5 years?
Aside from that basic complaint, I think their justifications this year are a lot more vague/nonexistent. Last year, they Hall of Famed:
- Neutral minions that were just way too good at their mana cost, so they were auto-crafts and no other minions at that mana cost were seeing play (Ragnaros, Sylvanas, Azure Drake)
- Cards that made for degenerate OTK decks (Ice Lance, Power Overwhelming) that evidently the playerbase must complain about a lot in player surveys
- Cards that made it very hard for Rogue to lose (Conceal) since there is almost no counterplay other than having a powerful AoE in hand
This year seems to have no core reasoning behind what style of cards are being removed, just "here are some card we're HoFing because trust us they're going to combo too well with upcoming cards, or we're just tired of them or something."
Their reasoning for HoFing Coldlight Oracle is bullshit. It seems like they're just trying to remove mill decks from the game. This strikes me as a weird stance, because if surveys show players are that salty about not ever getting to properly play cards in their deck, then why print Dirty Rat, Gnomeferatu, Rin/Azari? Evidently they must be kicking around some upcoming card that is just way too strong if Coldlight Oracle is still in Standard, so I'll have to give them the benefit of the doubt, but this pretty much kills mill in Standard, which was usually a really fringe deck to begin with and a fun challenge to try to win with (recent Kingsbane mill Rogue is just about the only time mill has actually been good ever). Removing the card when it's barely even used except in one or two very specific decks seems needless. First Azure Drake, now Coldlight Oracle. See you this time next year, when they HoF Acolyte of Pain for some arbitrary reason because they're gradually killing neutral card draw.
I also wish they gave a more detailed reason for Ice Block. I've always thought of it as pretty key to the Mage class identity, like Kill Command in Hunter or Shield Block in Warrior (I know Ice Block isn't a Basic card, but still). Their explanation pretty much amounted to "Ice Block has had a good run, we'd like to try something else." I don't think it's a problem card, and I'd argue that it's often the only reason Control Mage decks are even viable at all. The armour gain from Ice Barrier and Arcane Artificer is often too situational/dependent on drawing it at the right time, or the armour just doesn't buy you enough extra time. The only other card comparable to Ice Block in its ability to buy you significantly more time is Frost Lich Jaina. So by removing Ice Block from Standard, I hope they're ready to print a new "keep Mage alive" card every 1-2 years or else Control Mage will be dead, and the only use for Mage will be tempo decks like Secret Mage or the Flamewaker-based Mage of the GvG/Blackrock Mountain days.
Molten Giant change seems fine, just really unexpected. I guess they've decided that in Wild the power level has risen so much that old school Handlock with original Molten Giants isn't a concern anymore, and they just don't want to have to deal with Molten Giant's high mana cost in Standard anymore (possible card like Holy Wrath in upcoming set?). It's such a relatively unused card post-nerf that I largely don't care that it's being HoF'd, though glad to see it back in a playable mana cost.
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