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    Head Tracking

    Concept »

    Head Tracking is a concept which allows a game to follow the movement of the players head and change what is displayed on the screen relevant to the players head movements.

    Short summary describing this concept.

    Head Tracking last edited by PlamzDooM on 05/08/22 12:52AM View full history

    The first device to detect the player's head movement was the Sega VR, which was first demonstrated in 1993, initially intended for the Mega Drive / Genesis, but never saw release. Sega went on to demonstrate an improved head-tracking VR headset by 1996, for arcades and the Saturn, but once again, the device was never heard from again.

    The concept of head tracking would not be be revisited again until the rise of motion controls in the 21st century. The concept of a head-tracking VR headset was eventually revived in 2012 by the Oculus Rift, drawing some influence from the earlier Sega headset and wanting to improve on it. In turn, the Oculus Rift has inspired similar VR devices from Sony, Valve and Microsoft around 2013-2014, sparking a revival of VR technology.

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