Apart from a mention or two in some GOTY lists, I haven't seen a lot of talk about Sakuna on the site either from the staff or the community. That's sort of a shame, as this game has a ton of spirit and one of the more unique, coolest backbones I've seen in a while. Sakuna is a mix of two very distinct genres. One is a traditional platformer beat-em-up with extremely short levels - you can beat most of them in just under a couple minutes or so.
The other, stranger part of the game is a rice growing simulation. There's no other crop you need to grow, just rice - and it is weirdly detailed, to the point where you'll eventually start sifting rice with mud and water for the ideal mix. Look, I don't understand the specifics of why I'm doing what I'm doing with this, but it is crazy how I'm now into keeping my water levels just right, or looking at temperatures for the day, or pounding the rice with a mortar and pestle.
Growing rice is how you boost your stats, both on a temporary basis through nightly meals with other foods collected during your platforming elements, or through more permanent boosts at the end of the growing season, where you're rated on the quality and quantity of your rice. The stat boosts help you with the platforming, which unlocks more of the island you're stuck on. More gameplay elements are lightly tacked on as the game progresses, driving you to come back to some levels to either grnd out quests or explore new areas with new abilities.
It's a gorgeous game, too, with its animations and controls feeling pretty tight. The enemy AI is lacking, as is the variety of mobs you'll face, but the combat's so breezy it's hard to not like it. The story is damned charming too. There's nothing you probably haven't seen in anime or anime-inspired games before, but the rice growing again adds such a unique dimension to the game it's kind of a neat new take.
Anyways, give it a shot. I'm playing on Switch and it runs pretty well. Some slowdown when there are a lot of enemies on screen, but nothing game breaking.
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