In the spirit of writing things that would impress me, not things that are predictions (clearly, next gen will have nicer visuals, more memory, etc), I'm gonna pull a few things that have been talked about as "wouldn't it be cool if..." but are basically considered impossible for various reasons:
Your console is a computer, so why doesn't it act like one?
One of the coolest ideas from the PS3 was the Other OS capability. You just spent $600 on this hardware that's supposed to be the fastest computer in your house, of course you can run linux on it! This was removed because it enabled a lot of exploits (and because nobody used it, basically). I basically think this idea was before its time, and security/virtualization has come a long way since then.
Also, like, if I'm playing on xbox, why can't it tap into my other windows PC in the other room to do compute for my console game? Why can't they both do it for my roommate's game? Why can't I set up PiHole on it? Why doesn't it serve up downloads to everyone else in my building, bittorrent style? What happened to "rent your console's cpu time to cloud players near you?" Why can't my Series X split itself into two Series S's and stream a feed to someone else in my city? That's right, the the power of the cloud returns, Xbox One 2!
Okay, obviously it wouldn't look exactly like that. I'm mostly arguing that I think the concept of "This box only plays games" is kind of narrow-minded and we could be doing a lot more with them. Any movement here would impress me a ton.
A shift in the fundamental nature of game interfaces
This is an easy one. Controllers are a happy one-size-fits-most solution to the physical interface to software, and I think they're basically here to stay in their current form. Maybe someone adds a gimmick like adaptive triggers or something. But the actual games themselves haven't evolved much - we still have hacks like "Destiny cursors", many levels of maps, quest logs, inventories, codexes, weird combos, tabs on tabs on tabs, yellow dotted lines, etc etc. This is just the landscape of games today, and it's clunky and weird. I mean, of course games have a main menu, pause menu, options screen, system menu, stats screen and so on, right? That's the way it has to be done.
There's too many abstractions between what the user wants to do/know and what they have to do to get there. We all clowned on Kinect and motion controls (because, like, they barely worked half the time) and voice controls/assistants like siri/alexa still suck and are too slow for action games, but they are all trying to address the same problem - it's very hard to tell a computer what you want unless you're an expert or you're willing to tolerate slowness.
edit: A switch 2 could impress me by running a 5+ year old game like Witcher 3 or Doom above 144p 20fps
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