I don't love stealth in video games. I find that it mostly involves sitting around and waiting for NPCs to go through their routines, which is not fun for me, and I also think it's often implemented in fiddley and unintuitive ways, where you can do things that should give you away (like make a lot noise) without penalty, but can also be caught when you shouldn't. There are some primarily stealth games that I like, such as A Plague Tale: Innocence, and some games that have stealth systems that I find tolerable, like the Arkham games, but for the most part it's just not something I enjoy and I tend to steer clear of games where stealth is the major focus of the gameplay.
As we slowly move towards a future where it seems like every game will include all genres in one way or another I've noticed that there are stealth segments in a huge percentage of the games I play. This includes everything from a Metroidvania like Monster Boy and the Cursed Kingdom to a 2D GTA clone like Shakedown Hawaii to a...cloud simulator like Rain on Your Parade.
What are your favorite/least favorite examples of this? I'm not talking about games where stealth is a major part of the gameplay design but isn't the majority, like the Insomniac Spider-Man games where most of the time you're swinging around and punching people in the face but there's a whole complex system designed for stealth. I would call stealth a core gameplay mechanic in games like that. I'm talking about games like Yakuza 0 where stealth isn't really a thing but in one seemingly random segment 15 hours into the game you're escorting a woman through the streets and for some reason the game decides to throw in some stealth...and it sucks.
Personally I think these segments are almost always bad. At best they are inoffensive because they're very easy. At worst they are frustrating and annoying. I think Yakuza 0 and Monster Boy's were both pretty bad. At least Yakuza 0's let you fight your way out and was not instant fail. Instant fail stealth in non-stealth games is almost always horrible. Shakedown Hawaii's was quick and easy so inoffensive.
Are any of these segments actually fun and engaging? Are there any that you've found so frustrating you stopped playing the game? Why do developers feel the need to throw these in? Is it just out of a blind need for 'variety' for variety's sake even if the game is not designed to support the 'varied' design (which is just like the design of almost every other game released in the last 10 years)? Is there some constituency that gets excited about the idea of getting to sneak around in a game not designed for sneaking?
How long until we see stealth implemented into Picross and when it is will it be instant fail?
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