To start things off, this blog entry is 100% inspired by Jeff's awesome review of Halo Infinite and also reviews in general, which I strongly encourage reading first. It got me thinking about how I prefer to consume video games-related critical works, as well as what I hope to get out of them when all is said and done. In the interest of avoiding a rambling post (EDIT: too late), I'm going to break it down into three sections, starting with...
Part One: Why Written Reviews, Specifically?
Short answer: my brain prefers it. I like to write, most of which I don't share because thanks anxiety, and reading criticism of video games gets my own juices flowing. When someone is an expert writer, I could read anything they type out and get more out of it than another medium can give me. I've known for years that this makes me a weirdo outlier, although reading the comments in that review made me feel a lot less like one. I've tried other sites' podcasts and video content after breaking in with their articles, and I've slid off each and every one of them in time. This has gotten worse during the ongoing pandemic period, as I think I watched too much video content early on, and as a result I've become less and less interested in watching other people play through games.
Even before becoming a parent, audio and video formats were more difficult to find time to enjoy. This is mostly because I've tended to read / listen to stuff during work hours, and until the pandemic, that meant video had to wait entirely until I got home from work. And even when I get a task I can plug through automatically, my attention drifts when it's a bunch of voices talking for several minutes or more. I end up rewinding or kind of just zoning out when I feel like I missed something. Written reviews always command my attention, and I end up re-reading them once or twice for games I've had my eye on. I have yet to listen to any full podcast episode of anything twice, outside of a second run through of The Adventure Zone back in 2017. My best time to listen to anything is while playing "podcast games" or driving, neither of which I do with all that much frequency anymore. So I end up just missing out on a lot of good criticism because I'm not interested in listening to another 3-4 hours of podcast.
So yeah, my silly brain prefers to look at things in writing, got it.
Part Two: Reviews in the Era of Subscription Services
As Jeff pointed out in his review, game reviews have often been used as a way for consumers to figure out what's worth their money. I've been fortunate enough to afford a console and be able to buy most of the games I'd ever be interested in playing. I currently subscribe to Game Pass Ultimate, after hearing this site tell me to subscribe to Game Pass enough times. So yes, I don't need to read reviews in order to determine that a game is financially worth it for me anymore. However, this need has been almost perfectly replaced by a different limited currency: time.
Anyone who has a Game Pass sub (on- or offline) has said at some point that they get selection fatigue. There are at least a dozen games each on my PC and console that are waiting for me to open them for the very first time. I get a couple hours at most each night to play something, assuming my partner and I aren't watching a thing and I'm not preparing TTRPG material for an upcoming game. Sometimes I stare at 4-5 things for which I've heard variations of "you should check it out if you have Game Pass", and I end up playing some game I've already beaten instead. Admittedly, video reviews are just as good for breaking me into that first play session as the written word is. But since I've already expressed preference for reading over watching reviews, it's written criticism that keeps me more invested in playing a game out past that first time.
This all leads into my final collection of thoughts, entitled...
Part Three: Why I Like Reviews
One thing that personally drives me crazy about criticism in any art form is when people bemoan the lack of objectivity on a review. Usually it's a bad-faith move to gripe about the author's personal politics differing from some readers', but it's also an absurd idea on its own merits. The ex-Gamespot crew has discussed how restrictive score formulas were back in the mid-00's. A lot of sites have abandoned review scores entirely, to the delight of some and to the frustration of Metacritic-addled console warriors. But the subjectivity is a selling point for me. The reason I love the writing that's been on this site and on other outlets is because I like those people('s public personalities) a lot. When Austin Walker writes about a From Software game, I know what he's about and am extremely eager to find out what he has to say, whether I ultimately agree with him or not. When someone has a writing style I vibe with, I could read just about anything they put out there, even if I lack context for the subject. That's the kind of content that rattles around in my head in a way that audio or video content does not. And a noticeable passion (or lack thereof) for a game tells me more than a number score can.
So what do I want to see in reviews? Well, whatever the hell the author wants to put in them. They don't have to explicitly say "this is / isn't worth your limited time to play" at the end; that's something I can decide for myself after reading an article about a game. They don't even have to be timely (see: part two for me being time-poor). I should be explicitly clear that I don't mean this all as some counterpoint to a potential end of reviews on Giant Bomb. If the staff doesn't want to write reviews or articles, then I don't think they should. But I don't need those reviews or articles to be crafted for some explicit determining purpose; I just want to keep reading stuff written by smart people that are at least tangentially related to a hobby I enjoy. My favorite piece of writing this entire year was Scott Benson's brilliant GOTY list. It made me want to replay Kentucky Route Zero, which I'd already finished by that point, just to give new context to the game. If someone feels enough of a way about a game to write those thoughts out, the mere act of doing so helps resolve the roadblocks I encounter in the subscription era.
Since this post has gotten longer than I originally intended, I think I'll leave this last part here. The point is, I like reviews, I think they're still valuable in these Game Pass times, and I just happen to prefer writing over other formats. I'd be bummed if they're done for real on the site, as that's what brought me here as a free user many years back. But true to form, I read a review this morning that got all this stuff lodged in my head, and I thought it was a good example of why I find reviews valuable in this day and age.
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