I love Beyond Good & Evil. It’s not “the best game ever made,” but I love it. The game is, at its heart, a decent action-adventure game in the style of, say, the Legend of Zelda, with a very light dose of Metal Gear Solid and Pokemon Snap for flavor. The world is wonderful, its characters are compelling. The voice acting can be a little clunky, but most of the characters are well realized. The story, to top the whole thing off, is excellent. It’s not “the best story in a video game,” but it juggles humor and drama well, while touching on some pretty heavy themes, like propaganda and the power of the press. And the game ends on a stunning cliffhanger,with a powerful note that made me say, “oh wow, what comes next?”
The answer is, of course, nothing.
I’ll admit that I was late to the party with Beyond Good & Evil. The game originally released in 2003 across all platforms, but I first played the game in 2011 when the HD version was released on Xbox 360. This meant that once I had finished the game, the first thing I discovered upon wanting to learn more was that the sequel had already been announced and forgotten about. In 2008 Ubisoft released a trailer for Beyond Good & Evil 2. Then, nothing was said about the game again. When the HD version of the original released in 2011, the only other thing we had for GB&E2 was some leaked gameplay.
It would be years before we heard about Beyond Good & Evil 2 again, but it wouldn’t quite be in the way we were expecting.
I remember sitting down to watch Ubisoft’s 2017 E3 press conference with a light ping of excitement in my heart. Michel Ancel, who was the creator and director of the original BG&E, had already been talking about the fact that work had started back up on the sequel. So we knew they were making it. BG&E2 was the final note of Ubisoft’s E3 conference that year, launching with a stunning CG trailer. And the trailer is stunning.
But it wasn’t really Beyond Good & Evil. Gone was the cartoony aesthetic of the original, replaced instead with a much more hyper-realistic look. The homely aesthetic of the planet Hillys had been dropped for a much more stylized cyberpunk, neon vibe. The fun quirky dialogue of the original instead replaced with… lots of awkward swearing. The most pressing thing, to me at least, was that none of the characters from the original game were present. No Jade, no Pey’j, no Double H.
None of these points are bad, per se, just a little surprising. Ancel had always talked about how he wanted the original to be set across multiple planets, but time and budget made that impossible. And times had changed since 2003, so a more realistic art-style was maybe to be expected.
Then in the days that followed E3, doubt began to pile on. The game was a prequel set years before Jade had even been born. The game was at “day zero” of its development, meaning it could be years before it even sees release. Ubisoft were on the verge of a hostile takeover as they went into E3, so many began to suspect that the games announcement was simply a PR stunt. The game was also teaming up with Joseph Gordon-Levitt’s controversial hitRECORD group, farming out elements of the games development to the community, and offering a small amount of money in return.
Beyond that initial trailer, everything about Beyond Good & Evil 2 was filling me with doubt. Then, in 2018, Ubisoft released yet another trailer, highlighting more of the new characters. The most surprising thing about this trailer was the reappearance of Pey’j and Jade. This meant that in the year since the game had been initially shown off, the entire story had been reworked to include the characters everyone knew from the original. “This is great!” I thought to myself, “Maybe now they can actually resolve that cliffhanger!”
It really speaks to how early in development the game must have been that the entire story could be reworked in such a massive fashion without issue.
It’s been two years since then, and Ubisoft haven’t really spoken about BG&E2 much since. The games developers occasionally show off gameplay, but it should be noted that in the three years since the game was formally announced they’ve repeatedly shown off the same area of the game over and over again. Despite three years of engine dev, and three years of active development, Ubisoft Montpellier have very little to show for it. I know making video games is big, difficult, and complicated, but you’d think they would show even one other location from the supposed massive solar system the game is reportedly supposed to take place across.
My enthusiasm for BG&E2 waning, I decided earlier this year to replay the original game. I purchased the game on Steam, installed, and was greeted by an absolute mess of a video game. Frame rate issues caused the visuals and audio to de-sync, textures would flicker and disappear, there was no controller support to speak of. In my desperation, I installed Ubisoft’s own Uplay store and bought the game there, only to run into all of the same problems. After multiple attempts it dawned on me that this wasn’t even the HD version of the game; I guess in the nine years since it launched, Ubisoft have never bothered to port the HD version to PC.
This morning Ubisoft announced it was working on an adaptation of Beyond Good & Evil for Netflix. More than likely, this is being announced to get ahead of any potential leaks, like what just occurred with the leaked news of a Splinter Cell animated series. But thinking back to Ubisoft announcing BG&E2 as a PR stunt, one can’t help but wonder if Ubisoft are announcing this as a distraction from… well, all of the bad news currently leaking out of the company. Maybe that’s an overly cynical thought to have.
At this point I’m worried that Beyond Good & Evil 2 will once again fade into obscurity. Maybe Ubisoft Montpellier have been working on this game for so long that Ubisoft would have no choice but to release something. I'm worried that we'll have another No Man's Sky on our hands, the promise of a fully active and explorable solar system certainly draws easy comparisons of a developer reaching for the moon while sitting in a sailboat, and only showing off a single city within that solar system despite three years of dev time certainly doesn't inspire confidence.
Beyond Good & Evil might not be "the best game ever," but it's legacy now is having the cult status it struggled to attain wheeled out on stage to make it's fans happy, before being wheeled back into the closet to gather dust for another few years.
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