Today I finished my playthrough of Assassin's Creed Chronicles: India, a game that I didn't really like and don't intend to ever play again.
The game gives you upgrades depending on how well you do on a given level, and when I got to the 10th and final level of the game it set two time goals, each of which would grant an upgrade if you reached them. The game allows you to reset to a checkpoint at any point and have your time reset too (so your time reflects only the parts where you made it to a new checkpoint, not the times where you died or reset) and I found myself using this feature liberally during the final level to try and hit the time goals...even though I knew that as soon as I finished the game I would put it down forever and never use those upgrades (which are intended for a New Game Plus run or for revisiting old chapters.)
There's no other benefit to hitting the time goals; no achievement or better ending associated with them. It's just a means of getting those upgrades, which are in turn totally useless. I could have gotten through the level faster if I'd just ignored my time and focused on progression instead of resetting the checkpoint every time I climbed down a ladder when I should have dropped or missed a window to advance past a guard and would have had to wait for the window to open again.
This is not the only example of my doing this. I often find myself almost compulsively pursuing stuff that I know will be totally useless given where I am in a game or how close I am to finishing it. In mainline 3D Assassin's Creed games I find myself opening chests even after I have all the money I will need and I know I'm ready to finish the story and move on. It's one thing if the grinding is inherently enjoyable, but even when it's not I can't help myself. I feel like I'm just so used to chasing upgrades that I can't keep myself from doing it even when I consciously know it's pointless and even when it's not actually fun.
Have you ever chased worthless in game stuff that you knew you'd never actually get a chance to use?
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