It'll take some time to fully articulate myself, being that my ability for self-expression is a bit low, so I'll have to leave some real feedback another time (also it's been a hot minute since I played disc 2 of FF9, and I'm getting through disc 1 right now so I'm working on it). For now I'll just say that this episode was a real treat to listen to. The discussion on the first disc was a bit of a downer for me as an FFIX apologist of sorts, so I'm happy to see that ZP and Pete are a bit more on board--even if that comes with some major caveats.
The biggest reason that I love FFIX is that it goes for a range and nuance of emotion that I don't feel a lot of the series does, which you all touch on in Cleyra, Lindblum, and Black Mage Village. VII always felt too narrow--sure there are great scenes like Barret and Dyne, Aerith's final scene, among others, but it bounces back and forth between only a couple ideas with not much middle room. And there's no subtlety in VIII. Plus, I feel like FFIX hits its marks for the most part, when it's trying. There are spots where the editors could have used a heavier hand (Gargan Roo, Fossil Roo, Conde Petie), but as you discussed, those are there as combat filler or for (unwarranted) comedy.
The other reason is that it tries lots of different ways to convey its story, such as gameplay-narrative intermingling, which is something I always appreciate for how hard it is to do. The Trance system, which as cool as it is as an idea, is garbage mechanically so besides that I like Mognet for its attempt to give a bystander's perspective (ZP and Pete may hate it, but since you only need to deliver the last few letters and those are on a separate chain from the rest of them, you can opt-out of Mognet whenever you please), the party's rigid class and abilities feeding into their personas and vice-versa, and the ATEs (for all the mishandling, I like the attempt. I still don't understand why the more important ones were just scenes that played in the transition from one room to another like other cutscenes).
I like the point you made at the end, Gino, where you said that the fact you guys are talking about the game like literature at all is a testament to the game. The story by itself is engaging, as begrudgingly admitted by your co-hosts, but the world of FFIX just feels so lived in, especially compared to other games in the series. There are lots of locales in the Final Fantasy series, but so few places, and FFIX has a lot of them. Lindblum is a place, man!
Can't wait for the disc 3 discussion (hopefully I'll be caught up by then but I kinda doubt it)! I always love hearing new takes on the game, and I've been hoping to rally some of my friends to undergo this endeavor so we could record our own discussions but no luck so far.
Oh, also, what happened to Billy? Did he bounce off the game or was he just unavailable?
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