EarthBound
Game » consists of 11 releases. Released Aug 27, 1994
A 1994 role-playing game starring a young boy named Ness on his quest to save the world. The game and its quirky humor have garnered a dedicated cult following among RPG fans.
Blogging Earthbound: A Recaptured Memory #2
Edited By Genjai
As a 12 year old, I didn't make the connection of numbered towns until I made it to Twoson. It's a funny little thing to go from Onett to Twoson to Threed and so on. I was also originally blown away that a psychic girl was communicating with me in my dreams whenever I slept at the hotel or my house. I felt genuine urgency to come and help this girl. So, I grabbed a free bike rental from the shop, wandered through the shops in Burglin park and marveled at the opportunity to shop through three levels of the Dept. store. This time through, I was all business. Head to Apple Kid, order a small Mach Pizza and head to Peaceful Rest Valley. Man, those stupid Lil' UFO's are killer! I feel like I can never hit them, and then I get hit with a beam that gives me a Cold. It is clever to have a minor poison be called a cold, and I lost 4 HP do to sneezing every turn. Then I got blasted with those Territorial Oaks that burst into flames when they die doing well over 2x damage than my max HP, every time I hammered on the A button to exit the battle and try to save as much HP possible.
Blue Blue. Blue, Blue. Blue? I stepped into Happy Valley that had been turned Blue... literally. The irony is that I didn't get that until this playthrough when one of the NPC's in Twoson directly pointed it out. Hilarious. I loved seeing the blue cultists attack me with blue paintbrushes and yelling blue things. Blue Cow, FTW. Oh, and then fighting Mr. Carpainter (Car-Painter? *sigh*), you have to use the Franklin badge to deflect his lightning. Seriously, the localizers had a field day with this one. So, I freed Paula from her prison, level her awesome PSI powers, Paralyze the Mondo Mole and snag the 2nd "My Sanctuary" at the Lilliput steps. Blue town is Happy again.
As a 12 year old, I didn't make the connection of numbered towns until I made it to Twoson. It's a funny little thing to go from Onett to Twoson to Threed and so on. I was also originally blown away that a psychic girl was communicating with me in my dreams whenever I slept at the hotel or my house. I felt genuine urgency to come and help this girl. So, I grabbed a free bike rental from the shop, wandered through the shops in Burglin park and marveled at the opportunity to shop through three levels of the Dept. store. This time through, I was all business. Head to Apple Kid, order a small Mach Pizza and head to Peaceful Rest Valley. Man, those stupid Lil' UFO's are killer! I feel like I can never hit them, and then I get hit with a beam that gives me a Cold. It is clever to have a minor poison be called a cold, and I lost 4 HP do to sneezing every turn. Then I got blasted with those Territorial Oaks that burst into flames when they die doing well over 2x damage than my max HP, every time I hammered on the A button to exit the battle and try to save as much HP possible.
Blue Blue. Blue, Blue. Blue? I stepped into Happy Valley that had been turned Blue... literally. The irony is that I didn't get that until this playthrough when one of the NPC's in Twoson directly pointed it out. Hilarious. I loved seeing the blue cultists attack me with blue paintbrushes and yelling blue things. Blue Cow, FTW. Oh, and then fighting Mr. Carpainter (Car-Painter? *sigh*), you have to use the Franklin badge to deflect his lightning. Seriously, the localizers had a field day with this one. So, I freed Paula from her prison, level her awesome PSI powers, Paralyze the Mondo Mole and snag the 2nd "My Sanctuary" at the Lilliput steps. Blue town is Happy again.
Fuck.
Those.
Trees.
Fuck them. I used to not get it as a kid. Now that I'm older, I understand that button mashing is the only way to live.
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