In the broadest terms, Corpse Party is a horror adventure game. You play as an ensemble cast of seven senior high school students, one junior high school student and one senior high school English teacher. The game’s story is split into five chapters, each of which focuses (more or less) on one particular subset of these characters as they explore a haunted, otherworldly elementary school in an attempt to find some way out without dying or losing their minds. Their efforts are thwarted at every turn not only by those responsible for this ethereal school’s existence, but also by the vengeful spirits of other students just like them who were drawn into this dimension against their will and met with unfortunate (and usually quite gruesome) ends.
Many have posited that Corpse Party plays out like a visual novel, but that’s really not the case. While some scenes (such as the unlockable “Extra Chapters”) consist purely of dialogue-driven cinematics, most of the game is fully interactive, allowing you to walk around and explore Heavenly Host Elementary as you see fit, carefully examining objects and piecing together the sordid history of the school at every turn. There’s no combat, per se, but you are often confronted by hostile paranormals or potentially fatal environmental hazards and must make decisions on where to go, how to proceed or what to say. The wrong decision will either immediately or eventually lead you down a path toward one of the game’s vast multitudes of “Wrong Ends,” or bad endings – generally long, drawn-out and meticulously detailed death scenes brought to life through a combination of 2D sprite animation, full-screen art stills, meaty, squishy sound effects and high-quality Japanese voice-acting (recorded binaurally to create the illusion of 3D sound, making headphones an absolute must!).
Occasionally, you’ll find yourself being chased by a malevolent spirit (or two, or three), and the game never makes it very easy to get away. You’ll often need the perfect blend of dexterity and innovative thinking to survive these ordeals – not just running for your life, but also trying to find some way of escaping a room that really, really doesn’t want to let you leave. In one such instance, getting caught by your pursuer means being shoved into a shallow grave and slowly buried alive as you listen to one of the game’s strongest characters suffocating and retching under endless shovelfuls of dirt, begging for his life for almost five solid minutes before the last gasp of breath escapes his mouth and the “Wrong End” music plays. Wrong, indeed!
Sounds like a potentially neat game. A shame the localization will only be released digitally.
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