Indie Game of the Week 327: Void Bastards
Published
My principle with run-based games is that I have to be making forward progress on a semi-consistent basis, even as incremental as it may be; it's an intriguing framework that uses RNG in place of a considerable amount of level design work, one of the first instances of AI algorithms taking over what would normally be a human's job (see how you like it now, artists and musicians), but one that c...