25,361 community articles
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Peter and Robert Curry are a sibling duo of game creators who once worked for Sidhe Interactive, New Zealand's largest game developer, but quit in 2006. Seven years later, the brothers founded Dinosaur Polo Club, and in 2015, released their first piece of software: public transport strategy game Mini Metro . Recently, Peter Curry was kind enough to talk to me about his and Robert's journey deve...
chuck@giantbomb.com (Premium member)
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The Room Three : Lisa's Re-tear-apartening (maybe not a real subtitle) is the third episode in a series of adventure games that are part escape room and part tinkering with machines to see how they click. Each The Room has so far, invariably, involved exploring rooms in a vaguely early 19th century setting and looking over various devices of small and massive stature to see how they function, r...
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The eleventh part of the Mega Archive moves into the August of 1991: a month that is a black mark for US Sega fans, as it heralded the retaliatory shot from Nintendo after so many "Does What Nintendon't" ads with the North American debut of their own even more powerful 16-bit system, the Super Nintendo Entertainment System. Up until now Sega had lorded over their technological superiority over...
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You've crashed on an alien ocean planet, there's little chance of rescue, and you're in dire need of a reliable source of water and nourishment. Also, this planet is crawling with Space Ebola and now you have it. That's the stress-free and chill environment that Subnautica quickly introduces you to in its particular spin on the survival genre, augmented with a loose epistolary-style story that...
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Segageeks, we're now living in a post-Sonic the Hedgeog world. Well, at least in the timeline of this particular Sega Mega Drive/Genesis feature we are, as we now get deeper into its eventful summer of 1991 following the June 23rd debut of everyone's favorite blue rodent. The launch of the SNES in North America is a mere month away but it's clear Sega isn't going down without a fight, and this...
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This is your yearly reminder that The Temple of Elemental Evil is a fantastically weird, difficult, singular game that I will never stop plugging. When I started blogging on this site a decade ago, my original focus was almost entirely on older video games that I had “missed.” While part of this was an attempt to distinguish myself from the other blogging types, it was also an extension of what...
arbitrarywater (Premium member)
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Hey GB, I made a couple of purchases lately that I've been enjoying so I figured I'd tell you about them! You may have heard some of my grousing about Logitech mice on the last UPFs. I don't hate them or anything; I've just always felt them to be a bit slight in build and I've never liked the placement of the side buttons. I was always an Intellimouse Explorer person, then shifted to Razer Deat...
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Note: This article briefly discusses a fictional mass shooting. I've attempted to write about it in as sympathetic a way as I can, but if that's a sensitive subject for you right now, you might want to sit this one out. This piece also contains mild spoilers for the rebooted Tomb Raider games and Modern Warfare 2. Traditionally, video games have been lax at humanising their subjects and engende...
chuck@giantbomb.com (Premium member)
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And so continues my torrid love affair with Amanita Design and its output. A mainstay staple of my Indie peregrinations from way back, Czech studio Amanita are behind the Samorost trilogy, Machinarium , and Botanicula , a series of adventure games with a few recurring aspects: chiefly, an infectious sense of fun as the player explores their worlds with a simple point and click interface and ver...
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Background Yeah... there's a Bloodborne card game! I shit you not! Earlier last month, I was scanning Amazon, as I am wont to do, looking for a new cooperative board game. With an ungodly number of Pandemic and Robinson Crusoe play-throughs under my belt, I was looking for something a bit more challenging. Don't get me wrong, Robinson Crusoe isn't exactly a cakewalk, but my board game group has...
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With last years site redesing, finding older shows on the site is easier than ever before. There's still a lot of great stuff that you'll have to go dig for. There is over 250 days worth of video content on this website after all. With this list I'll highlight some of my and the general GB audiences favorite videos. There's always new people coming to this site and how would you ever just stubl...
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We've passed the mid-point of the year, but we're still not quite out of the summer slump. That suits me fine (the slump part anyway, not the unpleasantly hot and humid summer part) as I invariably spend most of my time working through backlogs and picking blog feature ideas that interest me, rather than engender the interest of the ol' SEO feelers. There is an unparalleled freedom and degree o...
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Ever have one of those games where you're not sure if you like it but you find yourself playing it hours later, still nominally ambivalent but also somehow fully invested? Sorta like having a bag of chips with a strange flavor that you're not certain you're into but find you've finished the whole bag five minutes later regardless. Rainbow Moon is that: it is an extremely grindy game, to the ext...
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Last summer, I (unfortunately) introduced the world to the Giant Bomb x Funko Pop! crossover. This summer, I'm trying to make it worse, or maybe better. I'm not sure which, really.
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I missed June, so here's another double month of my list of current and upcoming games for the PlayStation Vita. The new releases this month fall mostly in familiar patterns. There's the platformers like Furwind and Super Wiloo Demake , the 2D puzzle games like Word Wheel and Mochi Mochi Boy , and a Kemco JRPG Asdivine Dios . A there are a few noticeable aberrations though, like first person pu...
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Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...
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Ah, game creation. Who hasn’t dreamed of dazzling Shigeru Miyamoto with their masterpiece? Or showing off something cool to their friends? Making a game is one of my many pipe dreams (it seems more likely than entering the Baseball Hall of Fame). Many titles have attempted to gamify game-making, but few are as successful as Super Mario Maker. And to my surprise, the average level found in Super...
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If I'm not filling this digital space with spacewhipper s week after week, it's with the sometimes-contemplative, sometimes-comical adventure game genre in its many forms . One such breakout in recent years, that it seemed like everyone had somewhere in their top ten games for 2017, was the portentously named What Remains of Edith Finch . Created by Giant Sparrow , who already had something of...
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Welcome to “Gaming Memories,” a blog series where I reminisce about my favorite video games . I will slowly but surely get to every game on the list, and speak to why each holds a special place in my heart. That not only means I’ll talk about why I think each is a great game that speaks to my tastes, but also where and how it affected me in a larger context. I hope you enjoy, and thanks for rea...