
Forumwarz writer and producer Mike Drach reflects on a game that turned into a massive critique of the Internet, even if nobody who plays it seems to care.
The settlement only applies to California, but lawfirm investigating elsewhere.

15 songs crafted for 48-hour games, including some that didn't make it.

Video games have plenty of reasons to thank this industry pioneer.

If you can't be with us in PAX East, maybe it's time to sit by the fire and do a little reading.

The battle music is already pounding in my head, and I want to go back.

As hundreds of games begin rolling in, reflection on a wild, tiring weekend.

Patrick's lengthy conversation with Entertainment Weekly writer Jeff Jensen on that ending, the concept of fan entitlement, and the perils of player agency.

The lengthy development of Fez has come to a close.

Double Fine's adventure game and Wasteland 2 make for lovely success stories, but the Kickstarter gamble isn't always full of cheers.

The topics of this week's Worth Reading could not be further apart.

Enhanced Edition of RPG classic not only in development for the PC.

Not sure about calling this set round of games "Arcade Next," though.

Mass Effect 3's ending has sparked an enormous debate, one that highlights the problem with endings, the role of creators, and what it means to be a fan.

Who can complain about a brand-new FMV game?

Allowing customers to send their games back is standard policy.

What started as a joke has become a big, wonderful, super crazy thing.

To Patrick, Mass Effect 2's suicide mission was a one-time deal, and he paid the price. So did she.

And Wasteland 2 already seems well on the way to getting funded.

Microsoft claims issue has been addressed, but users still reporting problems.

Japan needs to find the desire to win, argued the former Capcom designer.

A voice so cool, the GDC audience actually got upset when it was revealed.

The industry is talking about cloning, but Super Crate Box developer Vlambeer argues we're talking about the wrong things.

SpellTower designer Zach Gage just wants controls to get better, even if that means making better virtual buttons.

Capybara Games co-founder and president Nathan Vella discusses the moment when his game wasn't a game, but they pushed on.