
May 21st is when we can expect to be briefed on whatever it is Microsoft's been up to.

One's headed to theaters in 2015, while the other is going direct-to-video. Try and guess which is which!

The Texas-based developer was the highest bidder for the space-set real-time strategy series. And you'll never guess who picked up Darksiders.

Given the preponderance of heavy events this week, what say we keep things light and just dig into some reader emails? That sounds nice to me.

Plus a whole bunch of release dates and other useful info.

Alex takes in the wildly diverse opinions and theories being floated about BioShock Infinite, and picks out a few common themes.

DrinkBox Studios' lucha libre-flavored brawler is smartly designed, beautifully drawn, and just a lot of fun.

Criticism lost one of its most storied figures this week. Alex takes a moment to recognize the man's legacy, both in film and in video games.

In case you were wondering why the Wii U port missed its launch window, now you know!

The once mighty publisher of nearly all things Star Wars and Indiana Jones will be shifting to a "licensing" focused model.

Alex looks back at the brief, but memorable life of the Rock Band franchise, and tells a few stories along the way.

The Giant Bomb crew (barely) survived another PAX East, and Alex was even able to remember some of it.

Dark Moon makes for a charming and challenging follow-up to Luigi's last GameCube adventure.

This is not the Walking Dead game you're looking for.

EA's beleaguered CEO has stepped down from the company.

Yes, Alex is still talking about SimCity, its troubled launch, and flexible review scores. Why? Because it's interesting, dammit.

SimCity offers up myriad tantalizing delights for the would-be city-builder, but encases them in an infrastructure that feels at odds with itself.

Alex wanders through the wild and woolly hinterland of microtransactions, only to come away with an all-too-familiar feeling.

We play a few hours of BioShock Infinite, then ask Ken Levine all sorts of stuff about it.

Ubisoft confirms what leaked marketing materials had suggested: Assassin's Creed is going full pirate.

If you've been saving your money in the hopes of buying the Destroy All Humans! franchise, you'd better get those last few dollars quick.

Sony's PlayStation 4 unveiling has come and gone, leaving Alex to ponder the presentation itself, and the divergent reactions of its aftermath. Plus, Alex says goodbye to some old…

Sony's Worldwide Studios boss talks about backward compatibility, new technology, and the challenges of communication.

Sony finally unveils its new console, which is headed to living rooms this holiday season.

With 275 straight weeks of downloadable content under its belt, Harmonix is shifting its focus elsewhere.