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BioShock 2 Multiplayer Is The Prequel Part

Jeff Gerstmann
Commentary
If you're already thinking about teabagging little sisters, you're a bad person.
Back in October, BioShock 2 was described as being both a sequel and a prequel to the original BioShock. This touched off a heavy round of speculation about the game and if it would contain some kind of flashback in its story. Today, 2K released details on the game's multiplayer, and those earlier comments finally make some degree of sense.

The multiplayer in BioShock 2 takes place before the events of the first game. In fact, it'll take place during the fall of Rapture. According to the released info, you'll play as a "plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics."

The info doesn't get specific about what the modes or options are, but it does state that players will earn experience points as they play, which unlocks access to additional plasmids, tonics, and weapons. Locations like Mercury Suites and the Kashmir Restaurant will appear in their pre-fall form.

The multiplayer is receiving external development assistance from Digital Extremes, the Canadian company that helped out with the PS3 version of the first game and most-recently developed Dark Sector. The company is perhaps best known for its multiplayer-focused development in some of the Unreal Tournament games.

The revelation that the multiplayer will occur before Rapture gets completely torn up is probably the coolest thing I've seen or heard about BioShock 2 so far. Does this news impact any of your hopes and fears about the game?