I'm actually having more fun than I did with ME2 (albeit for very specific reasons and with huge caveats).
Alpha Protocol
Game » consists of 11 releases. Released May 27, 2010
Control rogue agent Michael Thorton as he tries to unearth an international conspiracy in the near future (where everybody seems to have a hidden agenda or two) in this third-person action RPG.
Really, really enjoying this game.
Damn straight. You tell me if there's another modern day spy themed RPG game. No? So get past the bad combat and bugs and enjoy the diamond in the rough! Damn it, now i want to play it.@Cloudenvy said:
Also, this didn't need to be a thread.
It totally did. This game's awesome.
@OhdK2 said:
@Krummey said:
I'm actually having more fun than I did with ME2 (albeit for very specific reasons and with huge caveats).Can you elaborate? I'm on the fence, would love to know.
As soon as I finished the first mission, and the debriefing showed what impact my choices had specifically on the potential of the story going forward, I was hooked. The gameplay sucks, but the story and characters are fantastic.
@buzz_clik: Actually, one playthrough unlocks "recruit" difficulty, which is a bit harder as you have no stats to start with and some characters kind of sneer at you in conversation. Beat that and you can unlock "veteran," which gives you a lot more points and some NPCs treat you with respect/fear in conversation.
@DocHaus: That's not what I mean. I'm talking about starting the next playthrough with my end-of-previous-game stats intact. I want the option of keeping the character I've carefully and specifically built up over hours and hours of prior gameplay. The other options are fine, but it's kinda limp that there's no option to keep your personally-crafted badass.
@DocHaus said:
@buzz_clik: Actually, one playthrough unlocks "recruit" difficulty, which is a bit harder as you have no stats to start with and some characters kind of sneer at you in conversation. Beat that and you can unlock "veteran," which gives you a lot more points and some NPCs treat you with respect/fear in conversation.
Recruit is actually available from the start, so it really only takes one playthrough to unlock Veteran.
@buzz_clik said:
@DocHaus: That's not what I mean. I'm talking about starting the next playthrough with my end-of-previous-game stats intact. I want the option of keeping the character I've carefully and specifically built up over hours and hours of prior gameplay. The other options are fine, but it's kinda limp that there's no option to keep your personally-crafted badass.
Indeed, a new game plus would have made me play the game a lot more, however apart from that I think it's an awesome game which to me, kind of shows how up their own ass game reviewers can be as they focus too much on small negatives. It's a rustic, well-thought out game with a lot of depth. Not everything has to have amazing graphics and shitty multiplayer modes.
@DocHaus said:
One of these days I'm going to do an Archer playthrough of Alpha Protocol: go in guns blazing, use the "charm" option for every woman and the "intimidate" option for every man, even when it's inappropriate.
This might make me want to give this game another shot!
I just couldn't stand duckwalking around when I was being stealthy and the terrible shooting controls. An utter shame, because the setting was very cool.
Just finished this amazing game. Alpha Protocol's the only game I've ever played where I truly felt like my decisions had an effect on the world. It's crazy how many things can vary depending on even minor decisions players make. I didn't even find the controls to be that much trouble after I had put a few points into Pistols.
The story and dialogue are also great. Overall, the game reminded me of Deus Ex because of the story's variability depending on the player's actions (which is much more ambitious in AP) and how there's a lot of freedom concerning how one handles situations. I really wish there was a chance that an Alpha Protocol 2 would be developed.
I saw a walkthrough of a good player going through saudi arabia and it made me cave and buy it off ebay.
In the tutorial westbridge says that there isn't any bad way to talk to people as you might not want people to like you and vice versa. Of course, the way you talk to people and the decisions you make can lead to certain perks or benefits. Does anyone feel like they made bad or less than ideal choices if you weren't receiving some type of reward from your actions/relationships?
I ask because although the game may not suddenly come to an end if all your contacts hate you for example, but if i know people hating me isn't getting me any perks or benefits then why wouldn't i try to play it in a way where everyone likes me, you know?
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