Code Avarice had a Steam Greenlight campaign, and like.. abandoned it when they started talking to Adult Swim for publishing. Adult Swim then went to Valve to pitch the game, 'Paranautical Activity,' and Steam said no.
Shortly after opening their Steam Greenlight campaign for the game Paranautical Activity, the two-man studio Code Avarice got a phone call that would have made any indie's day: It was Adult Swim, offering to publish their game on Steam. Yeah, well, not so fast.
As Code Avarice's Mike Maulbeck and Travis Pfenning explain in that video above, when Adult Swim—taking a chance on a PC title after dealing mostly with flash and mobile games—went to pitch Paranautical Activity to Steam, they were told no dice. "[Steam's] response was basically, 'We don't want to send the message that indies should seek out publishers to get around Greenlight,'" the duo recalled.
Valve, through spokesman Doug Lombardi, confirmed the gist of the statement to PCGamesN. "Our message to indies regarding publishers is do it for your own reasons, but do not split your royalties with a publisher expecting an automatic ‘Yes’ on Greenlight.'"
Maulbeck and Pfenning are not happy.
Kotaku: Steam Sends Indies Who Got Publishing Offer Back to Greenlight
This would be Adult Swim's maybe-first PC title, apart from their many Flash and mobile games they already have. The game looks awesome as is, and ripe for DLC and mods and stuff. And it'd be totally awesome to start seeing a bunch of Adult Swim games on Steam, but it doesn't seem like any of that is gonna happen ever.
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