This is something that's been an issue since XCOM 2 initially released, but playing the game again with War of the Chosen has reminded me of the problem.
While every mission type has the potential to be difficult, none of them have the same scaling and randomness problems of "Protect the Device". In the early game, it's typically not an issue since most enemies only do 4-5 damage at most, giving you at least 8-10 turns to secure success. However, the HP of the device doesn't scale, so you're looking at potentially as few as 3-4 turns once you start running into enemies that can do 10+ damage in a single hit. Worse yet, there are a few late game enemies that can just stomp directly on top of the objective and destroy it in a single turn.
I wish these missions had been rebalanced with War of the Chosen, but instead, it looks like you have to continue to avoid them at all costs in mid/late game unless there's a dark event that you'd really like to counter or a reward that you desperately need.
What do you folks think? Any other mission types (or sitreps) that you particularly try to avoid?
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