Something went wrong. Try again later
    Follow

    VVVVVV

    Game » consists of 11 releases. Released Jan 11, 2010

    Retro 2D puzzle platformer in which players, rather than jumping, invert their own gravity to cover gaps and avoid obstacles.

    wolham's VVVVVV (PC) review

    Avatar image for wolham
    • Score:
    • wolham wrote this review on .
    • 0 out of 0 Giant Bomb users found it helpful.

    VVVVVV - A Modern Retro Classic

    After playing this game, I had to invent a new word to describe how it made me feel; Sensegasm. Why? Because it's a visual orgasm. Because the soundtrack is so great it sends chills down your spine. Because it reinvents itself and never gets boring.
     
    The game kicks off with a small introduction, and then proceeds with introducing the quite unique movement system; Just like any 2d action game you move to the right and the left, but in this game, the jumping is replaced by the ability to vertically change gravity! The largest of gaps are no match, but something as a small road bump can completely hinder your progress!
     
    The game then rapidly increases the difficulty pace by introducing your main enemy, the spikes in the roofs, walls and floors, as well as your main enemy, which is, well, basically everything else that moves. And it will kill you, in an instant. And you will day. Dozen of times. Hundred times. Don't worry, however, why?
     
    Here is another clever feature of VVVVVV; There's tons of very well placed saving points all over the giant map that resurrects you in a blink of an eye! No more is the repeating of puzzling sections you already figured out to reach the one critical point - you just skip right to were you were! The result of this is that VVVVVV is all about thinking and action and nothing about mindless repetition. It makes the game so much more fun! But how about repetition on the whole?
     
    Here we come to yet another great thing about VVVVVV. The game consist of six different parts, of which five of them can be played in any order you want. The thing about all these parts are that all of them are unique, and all of them contains it's own distinctive puzzling gameplay. Therefore, the game never becomes repetive in the sense of that new parts is similar to old parts; there's always something new in the next square, and you never know what it may be! Will it be something stressful? Will it be something tricky? Or will it be something that requires patience and thought?
     
    Thus we can conclude that the gameplay is fun, even great in my opinion. But how about the other parts?
     
    If you are one of those people who hate playing people unless they have awesome graphics and advanced physics, you will hate this game. It is a pretty game, it's actually one of the best looking games I've ever played, but that's not because of advanced technology. No, the beauty of this game is the joyful artwork that makes up the levels, with an even and balanced mixture of retro style games that go "blip! blop!" and a modern game with amazing colors etc. It's what 8-bit games would had looked like if they had the same visual style but better hardware. And in all this eyecandy, the creator of the game, Terry Cavanagh, manages to pack in a great deal of feelings and atmosphere. It's nothing less than marvellous.
     
    There is more to consider, though. The soundtrack. 
     
    By the end of the game, you'll be humming along with the funky bit-pop tunes filled with pleasure. Just hearing one of the songs will make your very soul happy. Not only are they good, but they also fit the parts of the game of which they are located in perfectly!
     
    Speaking of the end of the game, many complain about the game being too short. I disagree with this. Considering it's price, I think the length is perfectly sensable. Also, the game is too perfect as it is. If Cavanagh would had added anything to the game, the possibility is that it wouldn't had held the same standard, and thus ruined the game experience. No, the game is just as long as it should be.
     
    My conclusion is simple. This game is pure pleasure in the shape of a computer game. It's almost better than sex. Unless you're obsessed with good graphics, go buy this game. It's not expensive. And it truly deserves a place in gaming history as a modern classic.
     

    Other reviews for VVVVVV (PC)

      VVVVVV is a love letter to 8-bit platformers 0

      It's true that the central mechanic of VVVVVV (V^6) isn't new to video games. What makes V^6 special is how throughly the mechanic is explored through Terry's fantastic level design. If you've played his previous game Don't Look Back, then you will already be familiar with his fiendish obsession with challenge. Many points throughout the game I found myself cursing his name for expecting me to land Captain Viridian on a platform 5 pixels wide surrounded by spikes on all sides multiple times in s...

      5 out of 5 found this review helpful.

      A Really Fantastic Game 0

      I've never played a Commodore 64, but VVVVVV is an interesting enough game to have sparked my interest. Although the pixel-precise gameplay would have been roughly impossible to create on the 64, the aesthetic and music have enamored me so that I'd be interested in playing a few of them, and have actually sought out Jet Set Willy as a result.VVVVVV is a 2D side-scrolling platformer with elements of the Metroidvania world design and exploration added to the mix. You play as Captain Viridian, who ...

      2 out of 2 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.