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    The Legend of Zelda: Phantom Hourglass

    Game » consists of 7 releases. Released Jun 23, 2007

    The first Zelda handheld game developed by Nintendo EAD since Link's Awakening, the game continues the story of Link and his Pirates to find a new Hyrule, but are detoured by a Ghost Ship. Controlled entirely by Touch Screen, it is one of the best selling games in the series.

    mastercontrol's Zelda no Densetsu: Mugen no Sunadokei (Nintendo DS) review

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    Best Game for the DS

    Good: It’s Zelda! This game has all the familiar sound bites and graphics from previous editions (think along the lines of Wind Waker), and is immediately engaging. The casual gamer can pick it up with no prior knowledge of Zelda games, or games in general, and figure out the general gameplay. The boards are short enough that they don’t exasperate the player, but offer enough content on each level. 

    Without a doubt, Phantom Hourglass utilizes the interactive and innovative capabilities of the DS to the full extent. Most of the gameplay uses the stylus for action – whether moving Link or engaging in battle, or plotting a course for the boat to travel the different maps. There are loads of fun things to do, like drawing notes on the screen, controlling Link’s boomerang, using traveling bombs, and at one point players even have to blow into the mic to mimic blowing out a torch. Creative! 

    Traveling between maps is also fun, as Link sets sail on a boat. Mini challenges include fishing for a rare fish, discovering hidden treasure on the ocean floor, and battling a secondary character who has a grudge against Link’s shipmate. This helps break the game up a little and is just as enjoyable as the main plot. 

    Bad: Well apparently there are online components to the game, where you can battle another player in an arena. To be honest, I didn’t even try this so I can’t comment on it. It just seems unnecessary. 

    Ugly: The dungeons get pretty darn repetitive. In fact, there’s only one dungeon that players go back to several times during the storyline, progressing a bit further each time. The idea is that throughout the game, Link discovers more “time” for his Phantom Hourglass, which allows more time to complete new levels in the dungeon. But timed games always add extra pressure and there were plenty of times when I couldn’t finish the level before time ran out. Part of the challenge? Yes. But also incredibly frustrating? Hell yes.

    Other reviews for Zelda no Densetsu: Mugen no Sunadokei (Nintendo DS)

      A frustrating experience that's saved only by it's controls. 0

      THE GOOD: Stunning graphics, spot-on controls, best cutscenes ever, inventive boss fights. THE BAD: Terrible level design, disappointing story, hard to use online play, lack of excitement during most of the game. Nintendo wanted to create a brand new Zelda game for the DS that would be controlled entirely by using the touch screen. This is a great challenge, considering you wouldn't think of a Zelda game, which has always had very complex controls, to work on one touch screen. But somehow, the...

      2 out of 2 found this review helpful.

      The Legend of Zelda: Phantom Hourglass Review 0

      You must once again become the boy in green, Link, whose task is to save Tetra, who turns out to be Princess Zelda. This time you will have to take on an evil spirit named Bellum, a spirit who has attacked the Ocean King, and who has gained his powers. You will be sent all over the world to rescue the spirits of Courage, Power, and Wisdom, to have a fighting chance of locating this evil being. This game is played on the Nintendo DS.The graphics of this game are a little Wind-Waker-y, but with th...

      1 out of 1 found this review helpful.

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