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    Tekken Tag Tournament 2

    Game » consists of 16 releases. Released Sep 11, 2011

    Tekken's tag-team spin-off returns for its second round, building on the game engine of Tekken 6 with a whopping 44-character roster (later updated to 59).

    Location testing vids are popping up!!!

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    CSXLoser

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    #1  Edited By CSXLoser

      

      Havent finished watching yet. just some stuff i saw
    Doing tag assault (where your two characters come on screen and juggle together) kills the recoverable health bar of the off screen character. You wouldnt want to tag assault when your off screen character has a bigger red bar than life. You can still do the "original" tag assualt from the original Tag where you launch someone and tag to let the other character do the juggling, killing the recoverable health bar of the victim.

    the increased damage from netsu (the life bar starts blinking red) is amazing for Paul's deathfist.

    Bob's CD1 launcher aint launching
    Lili's edelweiss (that low sweep kick every non lili player hates) has been nerfed. Will only cause knockdown on counter

    New moves for characters
    Special tag throw for Armor King and King. Kills recoverable health for victim

    The stages look nice and now come with some more complicated layouts

    you can hit both characters in the middle of their tags similar to other 2v2 and 3v3 fighting games

    This game looks fukking awesome.


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    CSXLoser

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    #2  Edited By CSXLoser

      

      DEVIL KAZUYA AND HE HAS HIS FUKKING TWIN PISTONS BACK!!!!!! MY LIFE IS COMPLETE!!!!
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    lockon_one

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    #3  Edited By lockon_one

    according to tekken zaibatsu

    - TTT2 movement is very good like DR/TTT(not unavoidable like BR, lots of top players are very happy about this change!)
    - After wall stun only 1 move will connect. example: Raven f+3+4,4,2
    will connect, but Lars df+1, db+2,1, f+1+4 don't work anymore
    - it's possible to hit both characters when opponent tags out
    Alisa
    new move 360 rotation(Alisa kicks her head to opponent)
    Anna
    new move f+3,2(f+4,1 possible after 2 hits)
    Bruce
    new move motion unknown(High damaging Double Knee, good as combo ender)
    Dragunov
    - new move 1+2,3(first hit is tracking move, 2nd hit knock down)
    - new move 1,2
    Feng 
    bound f+3,4 tech catch 2,1 gone
    Jaycee
    - d/f+2,1 & ff+3(NO LAUNCH!)
    - no wall stun after spinning sweep(FC df4,3)
    - new move d/f+2,2,2
    - new move b+2,1+2, b+2,3,1+2 gone
    - new move d/f+2+3(looks like King shoulder charge)
    - new mid launcher d/b+2(launch like qcf+2)
    - d/f+3+4 replaced with new move
    - f+31 gone(replaced with f+3 roll)
    - many new throws!
    - mad axes throw gone
    Jun Kazama
    - 1,2~U or D(12 into sidestep)
    - new move b+1+2(low attack)
    - new move ff+2,1(nc)
    - new move u/f+4,3
    - f+4(tracking move)
    - d/b+3+4(knock down on CH)
    Kazuya
    - 2+3+4 Devil transformation
    - ss+2 Devil Twister
    - ff+2 Devil fist
    - TGF~U/F Heaven's Door
    - Devil twin pistons is also back!
    King 
    1+3 grab makes him go to back turned stance
    Lars 
    12 no more tracks
    Leo
    new move d/b+3(new mid launcher)
    Lili 
    Edelweiss d/b+4 back to DR status(only knockdown on counter)
    Marduk
    d/f+1 changed to 15 frame
    qcf+2~? on counter it will go to mount position.
    Mokujin
    Gets Devil Jin wings and Ogre cycle
    Yoshimitsu
    So many BUFF...Broken according some players!    

    ogre is said to be a zafina that is as big as kuma according to guys in korea. what a way to make a return.
    only one move could be connected during wall stun as well. that could affect lars' game.
    and at last kaz with the twin pistons and finally a mix up woohoo,

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