I hope it fails miserably and Nintendo abandons the mobile market entirely. The poisonous cradle of filth that it is.
I jest. There are some great mobile games out there. Endless runners typically are not. I'm willing to give it a chance though. As soon as it comes to Android...
@kingbonesaw: I spent the money on this game, and I think you are right. It's a clone of the IOS Rayman games; the issue I am having is that it's 10x the price, with a poor art style, fewer levels, and controls that don't feel as precise yet the developers ask even more from you.
Overall I find it to be one of the most frustrating games I have played all year because the game feels like it is designed in a way where you have to be so perfect that the slightest mistake will force you into restarting. Actually, the last time I played a game that required so much restarting was Stuntman on the PS2.
They lost me at the internet requirement (ign.com). I was totally okay with dropping $10 on it until I heard about that. Now it's a pass. Hope everyone enjoys it though! :)
I am really conflicted about this game. When I first started playing it I really didn't like anything about it, but as I start trying to get all the coins in the free levels I find something about it to be weirdly compelling. They change up the levels a decent amount after completing each coin series. And something about trying to replay these levels keeps me engaged in a way I wasn't expecting. I haven't completed any of the black coin runs even on the first level because they seem fairly difficult where precision seems to matter a lot. But I dunno... I'm sort of on the fence about the $10 price tag, which seems silly when I look at it. But at the same time not having the ability to just bust this out whenever I feel like it (since you have to be online all the time) keeps me from going all in on it.
I've played the first 3 levels a few times hoping that the game would finally "click" for me. It hasn't happened yet and I don't think it will. Cutting off the free version before 1-4 seems like a shit move. Requiring an online connection to play feels gross. I'll wait for it to go on sale. Until then I'll go play Severed instead.
@matatat: Yeah, I can get into score attack games and/or games that task me with grabbing all the coins in a level, so I'm kinda alright with it, though I still haven't spent the $10. I do think the progression elements of it are insane, in that most of the buildings you can buy for the Mushroom Kingdom are cosmetic, coins are basically meaningless and mostly just buy cosmetic items, and only Toads earned through Toad Rallies really matter for unlocking the handful of buildings that actually do anything, except the fucked up part about Toad Rally is that if you take on a real tryhard ghost and lose, you can lose a significant number of Toads.
You can dispute the price and the online connection, which both are a little nuts. Though on price I'm more willing to pay good money for games that a ton of effort went into, even if on iOS. It's better than the random Square ports for $10+. But in terms of the actual game I think there's a fair amount of good stuff there having gone through the first three worlds. You do an initial romp through a level learning the layout, then make a run for coins, then have to hunker down and execute perfectly to get the difficult coins. It's a pretty good ramp of content for the levels that are there and I've been having fun going back through them. It's both a basic platformer and a crazy puzzle games at times.
I think my bigger issue is with the Rally mode, which seems poorly thought out and to have little incentive. A competition which is poorly explained, costs tickets (even if the tickets are plentiful), and costs you resources if you lose is pretty much the opposite of normal Nintendo fun. And the things you get from it are weird cosmetic things for your world, with most of the cosmetics requiring a ton of toads to access requiring a long series of wins. I can't see myself getting into it unless they reworked the system.
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